A speculative work of fan-fiction
Before the Mundus was home to “Nirn”, but after the et’Ada were born from Anu and Padomay, the original spirits worked in harmony in an attempt to create a solid reality from the empty Mundus. A world of shape and form, math and color, a place where the et’Ada may counsel and create endlessly, a Paradise indeed. However grand the Infinite Spirits’ visions were, none would come to fruition, as the Mundus was bound by natural laws of limitation; the infinite ambition and the countless et’Ada were confined to a finite plane, and as the et’Ada grew familiar with one another their desire for power grew tenfold, and endless war ensued…
Alliances were born between the spirits, united by aligned visions for what Paradise should have been. These alliances were innumerable, but there are few that can be identified.
Of the known Anuic spirits: Magnus-Sun accrued followers, his Magna Ge, hoping to cease the conflict and unite under one goal. Anui-El the Time spirit persuaded the counsel of others, hoping to conquer the opposing et’Ada to prove their vision of an orderly world, under their watch where new finite lives of their own creations, ”mortals”, can be born, flourish and grow, to be the supreme Paradise.
Of the known Padomaic spirits: Stone-Fire, assisted by spirits he deceived into servitude, rose whole civilizations just to serve himself and to keep Anui-El at bay. the sorcerer Sload and brutal Dreugh were made in Stone-Fire’s image of what Paradise should have been: raw power, all under his command. The three sisters: Azura, Boethiah, and Mephala, differed from Stone-Fire’s crude designs, and found intrigue in Anui-El’s concept of mortal subjects, but disagreed with his almost authoritarian design. They would follow in Time’s wake to see and aid in the destruction of Stone-Fire’s armies, but ultimately coveted their own seat of power away from Time’s regime, but still comfortably within Paradise’s domain, and with their own mortals under their guidance. Within Magnus-Sun’s followers, there were some who began to doubt Sun’s ability to tame such unruly chaos, and stole away into the bowels of Paradise. It was there, led by Merid-Nunda, that many martyr-angels willingly gave their lives and forms to the creation of The Razor and its wielder, Mehrunes Dagon. Dagon and his Razor were designed to be the ultimate engine of change, with the power to fell any spirit and cast them back into the primordial void. Merid-Nunda and her martyrs hoped a display of such terrible power would scare the et’Ada into a ceasefire, so they would speak with each other and build Paradise in peace. Rhe birth of the destroyer did not bring peace, however, and would mark the beginning of the end for the et’Ada’s Paradise, and countless of the first spirits would fall along with it.
Anui-El, over the course of the conflict, underwent a series of changes, a divine metamorphosis that changed his perspective as the Mundas changed form. In the beginning of the creation of Paradise he was Auri-El, the enterprising, adventurous spirit who sought to bring about stability and development, to create a world of order and peace. As the conflict arose, Auri-El felt himself change both inside and out. He became Akatosh, the half-drake of conquest. Akatosh sought to use his power as needed to bring about an end to war, no matter the cost, and settle the world as intended. Now the half-drake feels another change, as the Prince of Destruction wreaks havoc on all parties, razing civilizations of underlings created by et’Ada to supplement their waning power. Akatosh was consumed by grief and despair at his failure, and his shape and purpose changed yet again. Al Du In was born from Akatosh’s desperation, and as the first spirits’ Paradise fell into total chaos, the Kalpa reached its end, and the Mundus was returned to darkness. In the wake of End-Of-Cycles’ consumption of Paradise, there was a mournful silence, as the spirits who survived the war and the End were left in the hollow Mundus to grieve for what they lost, and ponder what they did wrong…
Among the mourning spirits, there was one who shed no tears. This was Lorkh, a naïve, young et’Ada if such a thing is even possible. The impressionable Lorkh watched from the skies above Paradise through its entire kalpa, the creation, the war, and the consumption, but never intervened, simply observed. Lorkh didn’t see why this had to be the end, if they could make one world, why not make another, and avoid making the same mistakes as before. When Lorkh cried out this suggestion to the mourning spirits, a few splintered off, crawling back into the void to mourn in peace, disheartened and uninspired. Anui-El the Time spirit, returned to his basic state after Al Du In’s rampage, held forth an Egg. He decreed, touched by Lorkh’s hope, that the Egg of the old world would be the start of the New, and that any remaining et’Ada who wish to be a part of its creation may stay.
The sisters, Azura, Boethiah, and Mephala, joined the other splinter-spirits in the void. They mourned the potential that was lost in the Paradise, but still sought to watch what the others create, so they settled on the edge of the void, staking their domains there so they could still be within reach of Mundas.
Stone-Fire spat at the feet of the others, and stole away to oblivion with the rest to found his own personal Paradise, but despite his bold display, found himself uninspired after the fall of the first Paradise, and ended up stood silently on the edge of Mundas, bitterly awaiting the actions of the other spirits, scheming about how he may be able to seize it from them.
Magnus-Sun and the Magna Ge stepped forward to join Time to be the architects of the new world, a handful of Anui-El’s original followers stepped up as well, and Lorkh joined Auri-El as the Egg hatched.
The Et’Ada found themselves just where they left, a ruined sliver of what was supposed to be their Paradise, and a horrible revelation struck as they discovered that Stone-Fire’s abominations and the Prince of Destruction still stood, unscathed by the End, and just as terrible as before. One of Auri-El’s followers, Trinimac-The-Righteous rushed forth and struck a Sload sorcerer through the chest with a mighty blow and cried out a battle-roar that managed to strike fear into the very hearts of these cold-blooded fiends, and the Dreugh and Sload scattered into the empty waters at the edge between worlds, and were the first to cross the barrier between Paradise-Turned-Lyg, and into the virgin seas of Nirn.
As Trinimac scattered the water fiends, the rest of the et’Ada braced themselves for another potential conflict with Dagon. But before a single blow could be struck, Merid-Nunda stepped forth and cast a brilliant light, and the Destroyer was brought to his knees before his creator. The et’Ada gasped as Nunda laid her hands on the leg of the beast, and sung a gentle, resonant tune that put Dagon to rest. Magnus saw a resemblance between Merid and Dagon, like that of a mother and child, and knew just then that it was his own follower who wrought this destructive force on what was once Paradise. As he readied himself to chide her for her actions, he was caught off guard by the sound of wailing cries, as Merid-Nunda turned to her kin, prismatic tears streaming from her eyes.
She wept for Lyg, for the world lost,
For the spirits slain, the uncountable cost,
She only sought peace, an end to the war,
She knew she would be banished, forevermore.
Magnus nodded solemnly, and bid his child a silent parting as Merid-Nunda, face wet with tears, hoisted the slumbering Dagon, and left for the waters of Oblivion with the other mourning et’Ada.
Following these events, the spirits set off away from the ruined Lyg, and into the skies of Nirn.
Magnus and his followers darted across the new world, pulling earth from the water, constructing new lands for their future creations to explorer. Mother-Mara, one of Auri-El’s followers in the very creation of Paradise, graced the land with her love, making plants grow and blossom. As Nirn took form, the et’Ada reached the point where they must discuss the creatures they would populate the land with, and after much discourse invented the early design of the Ehlnofey, creatures with infinite potential, but limited lifespan. The would be borne from the blood of each spirit, and free to develop and change over the millennia as they spread across the world the spirits built for them.
Lorkh, listening to this preachy drone of the other spirits, began to wonder about what existence would feel like for these creatures. Their lives would be immeasurably short compared to his, and he can only imagine how boring it would be living with a bunch of people exactly like him for such a short amount of time. It would be excruciating. Lorkh looked among his fellow et’Ada to find one just as bored as him and his eyes landed on Kyne. Kyne was one of Akatosh’s warriors during the war of Paradise, and joined the Magne Ge and Mother-Mara in shaping and populating the lands. Lorkh approached Kyne and asked her if she wanted to join him on an adventure, since she knew the lands so well she’d be a fantastic guide. Kyne was charmed by the spirit of Hope, and agreed to show him around the world, for a brief escape from the bothersome lecturing from Auri-El and Julianos about how the future mortals should be built. They departed the isle of Aldmeris, where the first Ehlnofay were to be seeded, and headed across sky and sea, to a scattered archipelago of sands and jungles. Lorkh pondered the ecosystem, so different from Aldmeris. He was already in awe of the diversity of Nirn. If the lands and the plants could be so different, why must the mortals all be so similar? He discussed with with Kyne, and she too wondered about the potential for more mortals, beyond the Ehlnofay of Aldmeris. Kyne and Lorkh shared only a glance of eye contact before they began recreating the process described in Auri-El’s designs, and Lorkh bled into the earth of this far away isle. Within moments, the divine ichor took shape, and became the seed of the first Ehlnofay borne of Lorkh’s blood. It was exciting, exhilarating even. Kyne, differing from Auri-El’s teachings, whispered to the seed skills for surviving in this climate, instead of Aldmeris. As the unborn Ehlnofay dreamt their new purpose, Kyne and Lorkh took to the sky to look upon the freshly planted seed of a new world, and gave this archipelago a name, just as they did Aldmeris. This land would be Yokuda, and it’s people would eventually become Yokudans, once the creation age has ended and the seeds takes root.
Fueled with still more inspiration, Kyne and Lorkh set off again, laughing and grinning all the while. They named and seeded Atmora of the far north, Akavir to the distant east, and just reached the large, center-most continent, when their creation-high flight was suddenly cut short by a surprise arrow flying at high speeds, that grazed Kyne’s wings, knocking her from the sky. As Lorkh and Kyne tumbled to the earth, they looked to see the source of the arrow, and saw Auri-El, looking down upon them with fire in his eyes. Kyne stood to shield Lorkh, demand that they were only trying to have fun, and improve upon the et’Ada’s designs. That wasn’t enough for Auri-El. He looses another arrow, this one pierced the ground just at Lorkh’s feet, a warning shot. Auri-El exclaimed that what they just did would be the start of so much conflict in the Ehlnofay’s future, wars to rival the one that brought down Lyg. He demanded that Lorkh banish himself to Oblivion, just as Merid-Nunda did, but the Hope spirit refused, he insisted that he only improved upon the design, creating more diverse mortals to fit the equally diverse ecosystems would far improve their short lives. Auri-El would not have it. He couldn’t believe one of his kin would go out of his way to do something potentially ruining his original design, creating the the same circumstance that ruined their Paradise. Lorkh walked past Kyne’s shield and faced Auri-El directly. After giving so much of his own blood to plant the seeds of future civilizations, he was weaker than all other et’Ada, definitely weaker than Auri-El, there’s no way he could survive trying to fight him, and Kyne, though defending Lorkh, would never raise a blade against Auri-El, not after serving him in Paradise and the creation of Nirn. Lorkh smiled back at his dear friend, and offered himself before Auri-El. In a moment of pity for his kin, rendered so feeble in his act of generosity, Auri-El offered Lorkh a means to be put to rest, but where he could still watch over mortalkind. Lorkh earnestly agreed, to continue to exist in his exhausted state would not be long or comfortable, and banishment to Oblivion would keep him so far from what he’s worked so hard to create. Auri-El lowered his bow, and Kyne lifted Lorkh into her arms, and they took off to join the rest of the et’Ada.
When they arrived at Tower Zero, a meeting place Magnus devised to be where they would watch the mortals grow and spread, they found that the Sun and his Stars were not present. Julianos explained that Magnus saw what Lorkh had done, and in fear that this realm would end just as Paradise did, he and his followers departed for the heavens. As a parting gift, however, they opened up the darkness of the void so that the light of Aetherius may give the mortals guidance and magic to aid in their growth. Coming to terms with how the et’Ada’s numbers have dwindled so far, Auri-El explained the circumstances of Lorkh’s state, and what they shall do to give him rest. Trinimac offered to handle the sundering, to spare the other et’Ada the pain. And so Lorkh’s weakened form was laid to rest at Tower Zero, where Trinimac rended his body.
His head and flesh were suspended into the sky above Nirn, where he may watch and guide the Ehlnofay as moons, just as he watched over Paradise. His bones were driven deep into the earth at various key points and towers erected at those sites, to give the land stability, and to give the Mundas support. Lastly they came upon his heart, which despite Trinimac’s best efforts, mysteriously could not be sundered, and kept beating despite Lorkh’s passing. The et’Ada were unsure the effect a heart living without a body may have, and feared that it would be unwise to let it fall into the unprepared hands of mortals. Doubt crawled up in the back of Auri-El’s mind of Lorkh’s true intentions. if he was truly so weakened, why has his heart persisted? If he was truly laid to rest in the sky and beneath the earth, why does the heart seem to whisper and laugh? Without hesitation, Auri-El took the cackling heart and attached it to an arrow, and sent it flying towards the horizon, away from the established mortal lands…
And with that, Auri-El could feel a familiar, uneasy sensation in his chest, as his form changed yet again. Just as before, he is no longer Auri-El the creator. He has become Akatosh the guide. The seeds have taken root. Creation has ended, and the Merithic Era has dawned.
Sanguine is a massive fat opera lady draped in decadent silks who lavishly eats grapes off the vine send tweet
Sanguine is associated with sexy and that’s sexy!! Simple fact!
Sooo, the holidays are coming up! And i’m in a bit of a financial pickle :/ I was pondering my orb (my computer) a bit too hard and it’s on it’s last limbs. If you enjoy my work, consider leaving a tip so I can keep doing what I love!
Pacifying the Dark Brotherhood assassins in Morrowind has some… interesting results
Imagine getting a cringe name for life just so your parents can get a stream of bad games from a shit studio
one free game every 7 years
But it’s always Skyrim
i’ve been playing morrowind Seriously for the first time and it’s so funny how many of the early quests are just like. “you are a fucking idiot. you understand nothing. go read this long list of books before you are even allowed to speak to me.”
Activist social media