Question: do u have any tips on how to paint that fluorescent skin effect??
sorry im not quite sure what you mean but im assuming youre talking about the rainbow shit
i dont know all the art terms so bear with me
to add to this post, i start by just putting some random colours down then blending them out. for trolls i use lots of green blue and purple cos i guess my ocular cones n rods tell me cool colours are closer to grey than warm ones are
then i pick a colour for the high points and blend out with adjacent colours to get that rainbow effect
yellow is a good colour cos you can blend from yellow to red or yellow to blue and it will look nice + allow you to include lots of different colours which adds to the holographic/iridescent/whatever effect and still give an impression of depth without having to add heaps of black and muddying up the colours
you dont have to use yellow though, i just reckon its the easiest jumping off point. below i just changed the hue in photoshop n got cyan. it still looks like its got depth and all that but now are colours are limited, we missing yellow and orange. try different shit out though. pink is nice too
these are like fairly bad pics but below are some ways to do this with yellow as the colour of your high point/bits where the most light is bouncing off
think of the arrow going from the highest to lowest points. i like doing it the way i have in the middle pic cos i reckon its a bit more fun and dynamic. but yeah dont limit yourself to yellow! plenty of other colours out there in the big wide world. and dont worry if it looks garish you can always edit it later on
anyway you dont have to think too long and hard about like colour order or anything though. the main thing is just putting the right colours next to one another, so if youve got a green patch and a red patch blend them together with some yellow, orange/red goes between yellow and purple, etc etc
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future.
I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME SILLY do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow
I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.
Question: There's a channel on youtube called BBC Unplugged and they have awesome slowmos of dogs and cats running and other resources that animators could probably take a lot of reference from! They even explain the runs.
Why do artists refuse to use references why why why.
It’s not a contest to see who can get by without them. It’s not cheating to look at a thing in order to know what the thing looks like.
You don’t get stronger or better by pretending. Nobody is impressed by the awkward whatever-it-is you just drew. Use references.
I don’t think a lot of people know that it’s not cheating. I recall seeing so many piece of art called out because they referenced a pose, someone recognized it, and then proceeded to shame them for it. There’s this belief, both by creators and the audience, that artists should just be able to translate the ideas from their head to paper, and if they don’t, it’s plagiarism, or not true originality (spoiler alert: there’s no such thing).
I myself didn’t start using references until very recently, because even I was under the impression that it was frowned upon. And that belief has seriously crippled and stalled my ability to improve as an artist.
As a restarting artist, I can confirm. I just never knew. I thought you were just supposed to know how to draw the body correctly and if you didn’t you had no talent.
(( I am going to say this again, loud and clear for everyone:
USING REFERENCES FOR ART IS NOT ‘CHEATING’!!!
If you can draw/paint without references, great! But if you need to use them, and feel that your art can be bettered by using references, please, use them! This is one of the biggest tips I can give to artists, is USE REFERENCES!
Anyone who would dare to attack someone for using references after ‘recognizing a pose’ is a dipshit, who doesn’t know a thing about art.
Do you know who else used references for their art?
Vincent Van Gogh
And thousands of others! So, artists! Go forth, and use references!!! ))
What do you think artists do when they ask someone to stand infron of them for 6 hours and then they draw this person. Do they cheat? Or when they place a still life and then paint it, cheating again? LOL
Soooo. I made this post originally on my personal blog (I’m eliciaforever), and it was nothing more than a little rant about a specific incident that I deleted after five minutes. But before I could delete it, it took the hell off on me, and now it has all these notes. And LOTS OF AMAZING INPUT.
And I just wanted to add in response to the above tags in particular, that shaming people for using references is something that happens to so many of us SO OFTEN. It doesn’t matter how skilled you are. People think art is supposed to be magical or whatever, and anything else is a crime. The reality of course is that art is a thousand times more deliberate than a lot of people think it is.
So yeah. Good info to pass along. Use references, kids. <3
Reblogging because I think it’s important especially for young artists to gain the confidence to use references.
Seriously, references are esssential! Use them!
This is so. very. important.
It’s such a weird believe that you have to construct EVERYTHING you draw! Constructing a pose is or should be SUPER ADVANCED SHIT because how the fuck are you even supposed to know how light and shadows work or what it looks like when someone lifts their arm in a certain angle if you never looked at it?!
i just found myself using this random trick that one of my art professors taught me and i thought other people might like it!
other tips: -at rest, the elbow hits the bottom of the ribcage, and the wrist hits the bottom of the crotch -the distance from your inner elbow to your wrist is about the same length as your foot -the length of your hand (from wrist to the tip of your middle finger) is about the same length as the distance between the bottom of your chin and your hairline
so, if you have a feeling that proportions are wrong on something, those work as quick gauges. like, if a character’s forearm looks too long, try to visualize their foot being the same size and see if that works. if the hands look too big, look at their size in relation to the face.
People are asking us how the art we share can be so good.
The answer this time isn’t so simple. An artist has his own way on shaping his style, he takes his time to experiment and so it becomes quite difficult for others to try learning his art style and making it their own. It’s even wrong.
But we can tell you that many artists learn by getting inspired by others’ art. Watching an artist while he paints can be motivating - and of course it can teach you a few technical tricks.
So, here there are ten YouTube channels you should check out.
It’s a school founded by Feng Zhu, amazing concept artist with a lot of experience in video games, films and commercials. His videos are real episodes/lessons and they are very helpful. And, well, they even have a school in Singapore…
This channel doesn’t feature tutorials but shares full video processes by Chinese artist. In this period we are seeing many young artists inspired by an art style that’s typically Chinese - it features dramatic lighting and mood. Though such a technique can be found in other artists like Bouguereau and Rembrandt.
One of the most known groups of digital art of Facebook can be found on YouTube as well. The founders are Wojtek Fus and Darek Zabrocki. Each session (episode) features a different digital artist. This is great because you can compare the different painting processes. The main theme of this channel is concept art and fantasy/sci-fi illustrations.
This is the channel of Jorge Jacinto. He uploads speedpaintings, but they are very inspiring if you want to look at how a wonderful surreal landscape can be created in twenty minutes - in time-lapse of course.
His art is wonderful and his videos are super funny! Check out his channel if you want to see how a fantasy illustration can be created from a simple idea - I mean, he starts with two rough lines to close the video with a breathtaking illustration. Crazy.
This artist is a master in the concept field and he doesn’t only talk about his digital method but about his career as well, giving lots of hints on how to become a better artist and how to enter in the art industry.
You sure have seenthis post. It has spread like wildfire over the past few days so I doubt there is any artist out there who hasn’t seen it. But even if you didn’t, you should read on because I’m about to tell you a handy little thing that can help you to protect your art from such assholes as the anon who submitted this bullcrap, as well as art thieves in general.
The magic word is Metadata.
Metadata is like an invisible signature that is embeded into a file. It can contain all kinds of information, like Title, date, keywords for online seach engines, and copyright information. And the best thing is, since this information is “hidden” in the code of your picture, it’s hard to remove it.
There is a nice basic tutorial on how to add Metadata, or “additional file information” to your images in photoshop. It’s really, really easy so check it out!
I’m not sure if you can do the same with any other art program. If you know how to do this in other programs / can confirm that it works the same way there, please tell me so I can add the information to this post.
Adding the Metadata will not stop idiots from taking and reposting your art. It also won’t make them stop editing out your signature. It WILL however, help you prove that you are the original artist whenever you have to. Always remember my friends. You, the artist, are protected by law. No one has the right to take your intellectual property and hard work and repost, use or edit it without your permission. Ever.
OP is talking about something images can store called EXIF data which tumblr can actually parse and that most image tools preserve no matter how much the image gets edited. Tumblr shows camera-related exif data as the little “i” on the bottom of images and not much else will show besides camera-related data(Author or Image Description fields aren’t immediately shown) but you can edit the camera name and model to source your art if it ever gets reposted to tumblr. This only works on JPG images. Right click your image and go to properties and go to the details tab and edit the camera-related exif metadata and it will show up when uploaded to tumblr. Even if the image was to be edited in photoshop or whatever.
I mistakenly told one of my classmates about a game I was planning on developing in the future and he’s basically decided to take over. He’s pushed aside all of my ideas for it and I’m not sure what to do other than ignore him and work on it only at home. Which sucks cause working on the game at school served as a distraction from everyone’s constant screaming of stupid things. However I think if I just work on character designs there I think I’ll be able to avoid his constant squawking of idiotic ideas that serve no purpose in the world I’ve created..