I always love seeing this comic because it interprets Tumblr as a gigantic theater ruled by absolute chaos where sometimes somebody just stands up on their chair and shouts and we all pay attention
do you ever think about how we (generation 1985–1996) had all the freedom in the world to be cringy and pretentious on the internet? there was no generation above us with enough internet literacy to make fun of us. we had it all. dashcon, “i’m not like other girls”, rage comics, these were all displays of our generation’s unfettered ownership over the internet. but now kids younger than us are making posts, tweeting, tiktokking etc and get met with vicious criticism and mockery from their elders. the word cringe is weaponized against them. “you’re going in my cringe compilation” isn’t just a funny meme, it’s kinda real for that generation.. one misstep and you’ll be immortalized on the internet for the laughter of older people for a long time. meanwhile our generation got to be insufferable babies in peace? let these kids have the same freedom damn..
I feel like a lot of people don’t want to ask questions they have about gender/sexuality to LGBT people because they don’t want to offend them because we talk about cishet people asking stupid or intrusive questions a lot
But actually when you’re questioning it’s really helpful to be able to ask some ‘stupid’ questions although you’re too afraid to
So can y'all LGBTQIA+ people reblog this if you’re totally fine with people asking questions about your gender/sexuality, as long as they do so respectfully
Stupid is timeless.
I’m that lady who’s just FEELING it
tbh cables were like that and safety precautions weren’t hard set in yet
Oh wow this is horrifying
first I was gonna reblog for the electroskelachnid and then I was going to reblog for the lady who’s just like “mm yeah electrocute me in ur web mommy” and now I’m reblogging for the beautiful nightmare that used to be power lines
All the more reason to wear masks! :)
#come on millennials #we’ve got at least one more industry killing in us
hey, i have a really important update on this: they just dropped a bill in the house and senate to ban government use of facial recognition! if you go to banfacialrecognition.com you can sign a petition and contact your local lawmakers in support of this bill!!!
Bookmarking now and forever (x)
This is a *really good* article that both handles anatomy concerns and presumes zero background makeup knowledge. Well done.
It’s amazing that the cover photo is showing both older women and people of color, something that the media consistently ignores regarding the trans community.
for my followers
- In System Shock and other shooters, the last bullet you have has multiplied damage.
- Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge.
- Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump.
- Assassin’s Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived.
- Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle.
- Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you.
- Thumper’s time signature corresponds to the numerical value of a level
- Suikoden spawns less enemies in the world map if they’re walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding)
- Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer).
- Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often.
- Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player.
- Jak and Daxter would trip players to mask the presence of loading
- The Bureau/XCOM, enemy AI gets more aggressive if the players don’t move every 15-20 seconds
- In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught.
- F.E.A.R bent bullets towards things that exploded
- Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it’s offset and has no collision. This is done to make fights more hectic.
- Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that)
- The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain.
- Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player.
- Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro.
- Hi Octane displays different stats for different cars even though they all have the same internal stats.
- Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy.
- Elizabeth in Bioshock: Infinite throws resource to the player based on the player’s current state.
- The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive
- Guitar Hero rates you out of 5 stars, but won’t give you lower than a 3.
- Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets.
- Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½
- Counters to your current class in Overwatch sound louder.
- Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception.
- Firewatch counts silence as a player choice in dialogue conversations
@killapunk ’s tags sum it up very well
Stalhorse is done!
This was really something else.
This time I recorded my progress and already put the first part on Patreon! https://www.patreon.com/posts/v-stalhorse-part-38565858
Hey! Due to some work deadlines, I have to suspend my twitch stream for a couple weeks! But we will be BACK Tuesday JUNE 30th to start a 3 week info-series on #storyboarding in the animation industry! https://twitch.tv/thirdchildart
This is meant to be a casual intro course, free and open to anyone, that just talks through the literal process of storyboarding an assignment. From how teams are built, what the different jobs are, handouts, rough pitches, final drafts, even a little bit on editing!
I’ve got six presentations planned, each followed by a QnA while I live-draw my own personal storyboard projects. It’s a real party!
If you, or someone you know, is interested to learn more about storyboarding in the American animation industry, you are all cordially invited!
Little Moreton Hall, Cheshire England. This beautiful, half-timbered house dates from the 16th century. It was built by William Moreton and remained in his family until 1938 when the building was handed over to the English National Trust.
Photo: Christine-Ann Martin CC BY-SA 3.0