Weavile in 62 Layers, 14 Groups
Weavile in 62 Layers, 14 Groups
2 Girls, 1 Umbrella (3 Images)
Sucy and Lotte from Little Witch Academia
68 Layers, 25 Groups
Drew this as part of a telephone game!
42 Layers, 20 Groups
This ain’t your daddy’s magical-girl story. (Undine from Sleepless Domain)
76 layers, 37 groups
Pokio from Super Mario Odyssey
My favorite new enemy along with Gushen.
Halloween Lin 2017
Halloween Alex 2017
Ask nicely and she’ll explain her costume, scientifically!
Halloween Viv 2017
If you asked her about her costume, she’d reply with “Which costume?”
Sharin’ a Brella - Splatoon 2
It’s just the logical outcome.
Pearl from Splatoon 2
She ain’t got time to bleed.
119 Layers, 44 Groups
I Choose You!
Pictured: Two cool heroes, two cool Pokemon, a walking bag of trash, and Trubbish.
Marina and the other one from Splatoon 2
Nintendo heard the cries for Octolings and delivered spectacularly. My only complaint about Marina’s design is her eyes. In-game, the color of her pupils doesn’t stand out at all against the color of her iris.
Also, who’s that short kid?
100 Layers, 43 Groups
Rabbit Knight Cutie
(Panel 2 from Making of Neon - Chapter 2-16)
My first full-color drawing in a long while that uses outlines. While working on this I realized that outlines are ubiquitous not really because they look good (I feel like they kinda take away from the vibrancy of the colors), but because so many shortcuts in the actual coloring process depend heavily on them.
For example, you only need one shading layer/group for the entire foreground, instead of one per color as with my regular style.
71 Layers, 22 Groups
Rin and Kou from New Game!
As someone who is writing a comic about game dev ladies, I naturally had to watch this series. It’s got a lot of unnecessary fanservice, and as I expected, the game development aspect is mostly a backdrop. Thankfully what little development stuff they show is reasonably accurate, and the show itself is still quite good.
89 Layers, 33 Groups
SuMo is my favorite Pokemon game. Pretty much every single design decision was a good one. No more HMs, great new mons, unique “gyms”.
Also they finally figured out how to include interesting characters with actual character development and arcs in the game. The characters finally have motivations beyond “Hey I lost! Guess I better train harder!”
So here’s Lillie, the nice girl who is not-so-secretly the actual protagonist of the game.
117 Layers, 41 Groups
Farm Hands is an cooperative online farming game similar to Harvest Moon.
I made it in 2007, which is a really long time ago. And for some reason, I get someone asking about it every now and then even after a decade.
You can download it here: https://sodiumeyes.com/things/farmhands.zip
I actually intended to make a proper sequel to this game in the past. However, I felt that the general experience of this game is already provided by other games (particularly Minecraft). I currently don’t plan to do anything with this concept, but who knows.
The game has certain limitations, such an inability to save the state of a server. This is actually somewhat intentional. If you know what to do, you can actually get “everything” in just a few hours. I felt the game is best enjoyed in self-contained sessions.
I’ve received some requests for the source code to this game, mostly likely to add the save feature. I don’t really have any reason to keep the source to myself after all this time, so here it is: https://sodiumeyes.com/things/farmhandsGM6.zip
The source is under the GPLv3 License. You may not sell anything using the original code or assets and must credit me as the original creator.
A few technical notes about the game:
-The game was made in Game Maker 6. This version of GM doesn’t work on any version of windows newer than XP. Oh well.
-The game uses 2 DLLs, one for network functions and another for timing. I believe the use of DLLs is restricted to paid versions of GameMaker.
-I was still an self-taught, beginner programmer when I made this game. The code is undoubtedly awful. For example, the process for sending a new client the state of the world involves creating a file with a list of all the objects, then reading from that file (?) to determine what to send to the client. I have no clue why I thought this was a good idea.
Persona 5 was my first Persona and it was very good. Futaba is also very good so here she is. And there’s a random cat in this picture for some reason I don’t know how it got there.
96 Layers, 35 Groups
MOVESET #6 - Midna (Twilight Princess) - Forward Air
Midna’s hair is ridiculous.
MOVESET #5 - Frisk (Undertale) - Down Air
Clean hit is a meteor smash, naturally.
MOVESET #4 - Raz (Psychonauts) - Up Air
There’s something about Raz’s eyes that make them really hard to get right. Good thing he has these convenient goggles that make it so you don’t have to draw them.
MOVESET #3 - Scizor (Pokemon) - Forward Air
Similar to Dr. Mario’s forward air, but an upward swing instead of a downward swing.
MOVESET #2 - Deku Link (Majora’s Mask) - Neutral Air
Your standard spinning neutral air.
MOVESET #1 - Tsareena (Pokemon) - Back Air
I imagine this move as a sex-kick similar to Sheik’s back-air, with a sweetspot on the tip of the… foot?