So i am stupid and didn’t realize that making a side blog isnt the same as just making another account. This blog hasn’t been live for very long, but I will be moving to another one where i can actually do replies from the account I intended to reply from LOL.
She makes a shit ton of poses (like 16,000 or some crazy nonsense). I used this lovely lady to draw so much as a teen. Whether it was some nerdy pose for my Mary Sue as fuck OCs
or for full on fight sequences
or for tragic deaths of my OCs in the arms of a totally OOC main protagonist.
this bitch hooked me up.
And with the wildest, craziest stuff that you could see in your head but had no way or resources to reasonably draw like
DUDE! INASNE SHIT!! So I was using her for a pose reference and decided, you know what, I owe this bitch some cash. Lemme dole it out for her. BUT then, I looked and saw she only has 286 fucking patrons!! This chick gives out free shit and spends countless hours arranging these shoots and setting this stuff up.
I’ll fork up the cash, SenshiStock. You’re worth it.
I have been following her for years on deviantart.
Highly reccomend checking her out. She’s the best. If I had any money to throw I’d throw it at her for providing such a big help in my life.
This hero doesn’t wear capes, she instead wears (and looks utterly flawless) in tank tops(?)
Interrupting my regular Star Wars BS to reblog this because @senshistock is amazing and beyond worth the follow and support! I first started using her refs gosh I want to say back in maybe 2008, and I’m happy to be a supporter of her over on Patreon. If you’re an artist please go find her stuff on all the platforms, you will not regret it!
Yessss, she is so awesome! Been following her for years. My favorite stock artist is jademacalla, who is, incidentally, in the last two images above. He has a lot of great angles, costumes, gear, etc! I love his hands, too.
If anyone stumbles upon this blog: I do take requests for fanart! Of course I promise nothing and it all depends on my personal investment in the request, but feel free to drop one and i’ll think about it. :D
For reference, here’s some media I’m into right now (things I especially love will be marked by a ‘*’):
- Yugioh (Mainly 5Ds but also Duel Monsters and GX)*
I finished omori recently and you can tell bc I’ve been crying to Duet everyday since
#i was a person who waited for this game for years... #it was so worth the wait #i teared up at multiple points in the game but duet made me legit cry #I just rly connected with the story and characters #also duet is a gorgeous song... #the entire ost SLAPS #vel talks#omori
There are so many ways to make moodboards, bookcovers, and icons without infringing copyright! As artists, authors, and other creatives, we need to be especially careful not to use someone else’s work and pass it off as our own.
Please add on if you know any more sites for free images <3
Thanks for the information!!
I will reblog this everytime i see it
Ok so while we’re at this, I just checked out Unsplash, and it’s an AMAZING site for free images?
historically, pixel art was rendered on limited hardware, there were strict limits on how many colours could be displayed on screen at once and in a single sprite.
These limits no longer exist, so you are no longer beholden to any of them. Despite what you might hear in certain pixel art spaces, there aren’t really any rules anymore, because there’s no technical limitations forcing you to work a specific way. You can make your pixel art have as many colours as you want, be whatever size you like, and have as many frames as you want it to.
However! the smaller you make a sprite, the harder things will become to read unless you shrink down the number of colours in equal measure.
In a photo you might have. i dunno. 1,000,000 pixels in it or something like that. Thats like a really small photo but that’s still so many pixels that you don’t really notice any of them individually. They all blend together into one big mass to tell you what you’re looking at in groups of hundreds!
On the other hand, in a 16x16 sprite you’ll only have 256 of them. Every single individual pixel can have something to say!
But if every pixel is trying to say something at once, it muddies the sprite and makes it hard to read. However, if a group of pixels are all the same colour, they’re all saying the same thing, and it becomes a lot easier to understand what you’re looking at.
like, for example, take a look at this 16x16 crop of a random photo.
does that look like a whole lot of nothing? yeah . theres 256 pixels, and theres 256 colours. the pixels aren’t really working together to tell you anything, so instead it just becomes one big vague mass. if i reduce the colour count to just 6 colours and increase the contrast, though,
it starts to look less like visual noise, and more like water at sunset!
The contrast is important - part of why you want to keep your colour count low is to make groups of pixels distinct from each other.
But, how exactly do you keep your colour count low, anyway?
a colour ramp refers to the gradient of colours in your palette that are used to shade one particular colour, such as tempests hair or her skin
instinctively you’re probably going to want to make individual gradients of colour for each of these things.
however, if you connect these ramps together, you can greatly reduce the number of colours you’re using in your piece. This also helps create a cohesive palette!
when it comes to connecting ramps, value matters much more than individual hues. you want to have a good range of values to have a readable sprite!