Code: Realize - At the Fair
Impey Barbicane - Plays the crane game to win a toy for Cardia. After a string of failures, declares he’s had it with the machine. Locates the access hatch and crawls inside. Gets stuck. Bangs on glass and cries until a security guard lets him out.
Abraham Van Helsing - After prolonged puppy-dog staring on Delly’s part, Van Helsing accepts his request to win him the grand prize in a duck shooting game. Unwilling to fall victim to the chicanery of rigged carnival games, Van Hellsing dispatches the cardboard water fowl with his own firearm. 7 shots from a 12 gauge-shotgun later, Delly is the proud owner of a 4 foot tall corgi plushie.
Victor Frankenstein - Latest pet-project is the enlargment of vegetables through the administration of his specially formulated growth tonic. His pride and joy is a six foot tall clove of garlic, which wins first prize in its category at the fair. His happiness is shortlived however when Impey, in a fit of panic wrought by his innate vampire instincts, takes a sledgehammer to it.
Saint Germain - In the days leading up to the fair, answers a “Help Wanted” ad for a “Magician’s Lovely Assistant”.
The call put out requests a “mysterious fair-haired beauty with shapely legs and bewitching eyes, who is capable of diverting audience attention away from a magician’s sleights of hand”.*
*(“Preference shown towards applicants who bring their own top hats ”. )
While not what the magician was expecting, Saint Germain’s interviewer acknowledges that it would be a violation of The 19th Century Equal Opportunities Act to turn away someone who fulfilled all the specified application criteria, and offers him the job.
Arsène Lupin - Curious as to why posters around town feature his landlord donning fishnets and a tuxedo leotard, Lupin acquires a ticket to the fair’s magic show.
Tragedy strikes when the magician must be escorted off-stage as the performance goes awry and his lovely assistant is sawed clean in half. Lupin leaps at the chance to fill in, magicianal skullduggery and thievery requiring a similar skillset.
For his final trick, he asks for the car keys of the most gaudy looking member of the audience. The stage curtain is lowered, and then raised. True to his word, Lupin has disappeared - the only clue to his whereabouts being the distant revving of a 1926 Bentley engine.