الجهاز: نينتندو سويتش
تاريخ الاصدار: ٢٠٢٠
مع اصدار نسخه خاصه من Limited Run Games
سيتم افتتاح الطلب المسبق غدا الساعة ٧ مساء بتوقيت الكويت
(٩ صباحا بتوقيت المحيط الهادئ)
System: Nintendo Switch
Release date: 2020
Alongside it is the collector edition from Limited Run Games which will open for pre-orders tomorrow at 7 pm Kuwait time
(9 am Pacific time)
I have loads of extra diy recipes sitting on my beach if anyone is interested in dropping by and learning the ones they need. Please excuse how messy my island is, I’m working on terraforming (more like putting it off as long as I can). Anything in front of the airport is up for grabs and the diys are on the beach to the right of the airport. Let me know if you want any flowers, I have loads. Feel free to shop or do whatever.
DODO code is FHL6D
Bamboo floor lamp
Flimsy fishing rod
Flimsy watering can
Log dining table x2
Mossy garden rock x2
Natural garden chair
Plain wooden shop sign
Simple DIY workbench x4
Wooden-block table x2
Wooden chair x2
Wooden simple bed
Wooden stool x2
working on my new home 💓🐻
My current house in New horizons♡
~just payed off my first loan and I’m again a broke bell bitch
Can’t wait for my Nintendo switch to arrive, I miss my island to much :[
Now that I’m finally able to change the appearance of my island in AC I don’t have any idea of what to do 🤣🤣
found some long sleeve dresses but thought i would do it in disney edition as i absolutely adore disney!
+ these dresses are really pretty and can’t wait to put them into my game once i get the able sisters (:
if you have any ideas or QR codes you would like me to do then please feel free to dm me, i’m open to any thing!
STD ARCADE PRO STiCK AD
Ask me anything!
look at this cute picture!
i took this picture like two months ago haha
If you ever need some furniture, clothing, fruit or else, ask me and I’ll help you.
I’ll appreciate if you visit my dream town and give me a feedback afterwards.
He’s a friend from work.
Played on: Android
Release Date: June 23, 2020
Developers: Genius Sonority
Platforms: Nintendo Switch, IOS, Android
Publisher: Nintendo, The Pokemon Company
Game Type: Puzzle Game
ESRB Rating: E for Everyone
*Design: Watercolor style. Yes, Pokemon do look adorable.
*Smooth music a-la-french café.
*Game play consists of a touch screen function. Just mix the Pokemon icons like spinning a spoon in a bowl . That creates links of matching Pokemon and bon-appetit. If you lift your finger, you lose your chain’s progress.
*Moves per level are limited so be conscious of your choices. Oh, and a limited amount of time, too.
*A plus for daily login bonuses.
*Expand your cafe as you pass more levels.
*Pokemon will have extra experience points bonuses. If you fail and have to try again, your bonus disappears.
*There are “main chefs” Pokemon you can assign for each type of order. They have special abilities and objects o complete orders.
*Some new Pokemon will visit your cafe. You can recruit them. However, there’s a limited amount of days to do it in.
*Always be smart about in-game currency. You don’t want to have to spend money, friends.
I was pretty surprised one night when I got a notification on my phone that Pokemon Cafe Mix was already available. I don’t remember ever seeing a release date. I was just sure I was going to try it out….and you know what? I am definitely enjoying it.
Something I did not mention in the Pros & Cons is lives. You get 5 lives. Each time you have to replay a level, you lose a life. This is not my preference but I’ll guess I’ll wait the thirty minutes or so to continue play. Fine, Pokemon! Make me wait.
I am very happy with this game as I am a Pokemon fan - which may make me a bit biased. I also like the different styles of Pokemon games instead of the usual genre. Try this game. It is a good combination of Pokemon and puzzle.
Your Pokemon friends will enjoy your new cafe!
Final Fantasy IX is currently celebrating its 20th anniversary, which is why Square-Enix put together an interview with event design and scenario writer Kazuhiko Aoki. Aoki shared a special message with fans for the anniversary, which you can see below.
“There were about 300 people at the party celebrating Final Fantasy IX’s completion. It was developed by a team divided between Japan and Hawaii, so about one-third of the faces there I had never seen before…I was surprised all over again at how many people were involved in the project.
I’m incredibly happy that Final Fantasy IX is loved by so many people; that’s been a huge motivator and confidence booster when facing jobs I’ve had since. I think that’s true not only for me, but also the many creators who worked on Final Fantasy IX as well. It would be nice to celebrate the game’s 20th anniversary with everyone who was at the post-launch party.
Near the end of that party, there was a moment when the sound effect team went up on the venue’s stage. ‘In Final Fantasy X, there’s going to be this thing called Blitzball, and there will be a scene with the spectators cheering. We’d love if you would all be willing to help with that!’ they said. And I thought ‘…Oh, they’ve already started working on X.’ Just when I thought things were finished, they had already begun a new Final Fantasy. It really hit me being there, this is how the Final Fantasy series continues on forever.”
Versus Evil has announced that a big patch is coming to Pillars of Eternity: Complete Edition that “will resolve the outstanding reports of bugs players have encountered and should bring the Switch port to parity with the original PC version.” You can check out the patch notes below.
Detailed Fix List:
[TECH][FPS] The CPU/GPU response time is above 40+ milliseconds on all maps
[COPPERLANE][GOOSE AND FOX] The title is crashing during the transition between the 1st Floor and the 2nd Floor of the “Goose and Fox”
[HOTFIX] Update Health Bar Periodically
[FUNCTIONALITY][RUSSETWOOD] Pathing issues when in Flames-That-Whisper Cavern
[HERITAGE HILL][UNDYING HERITAGE] The title crashes between transitions while having the quest active
[UI][BUFF] The buff symbols are misaligned after a loading screen
[UI][LEVEL UP] “Level Up” message after a battle but no glowing + icon on the character portrait
[FQA/Graphics] A flicker occurs in a wall when moving near it in the Temple of Eothas
[FQA/TRUNCATION] Paladin Order character is truncated in the Inventory menu
[GILDED VALE] Walking backwards during scripted event
[THE MINES] Unresponsive controls in specific part of the mines in Durgan’s Battery
[AR_1402] Purple Loot From Spectre Spirits
[UI] Game Becomes Unresponsive When Changing Languages In-Game
[VISUAL] The light effect seems to not work properly
[FQA/FUNCTIONALITY] Enemies sometimes disengage from a battle without any warning on Endless Paths of Caed Nua
[VISUAL/SHIELD] Shields equipped does not display in-game
[ACTIVE EFFECTS] “Active Effects” feedback has missing textures
[UI][TEXT] The tips displayed during loading screens appears corrupted
[INVENTORY] Can’t hear samples when changing character voice in-game
[LIVE][VFX][WIZARD] The VFX for Kalakoth’s Sunless Grasp are broken
[LIVE][ANIMATION] Oozes’s animations are corrupted
[FQA/COLLISION] Characters get stuck between trees in Crägholdt Bluffs
[CHARACTER][UI] The Characters buffs is displayed as placeholder after performing a transition
[COMBAT][FERRY FLOTSAM] The party gets teleported right after finishing the dialog with the bandits
[CRAGHOLDT] The input is lost upon interacting with the lever inside the Cragholdt Ruins
[STRONGHOLD] Actions events are misplaced
[VFX][TRAPS] VFX for traps are corrupted
[COMBAT][CAED NUA] Upon disengaging, the enemies stop attacking
[UI][TEXT] The text inside the Save Game icon appears corrupted when playing both the Main Game and the White March DLC
[FQA/PERFORMANCE/AR_0201] After the cutscene of the quest “The Hermit of Hadret House” the FPS goes below 20
[AR_0401] FPS 26 – 30 on the Brackenbury map
[AR_0703_Ruin_Exterior] Under 25 FPS in Cilant Lis Exterior
[AR_1401] 22-30 on the Burial Isle Map During Visions
[PX1_0201] Low FPS (25-26) Everywhere On The Map
[PX1_0204] Low FPS (24-26) Running Around
[TEMPLE OF EOTHAS] Texture flicks in one of the stone doors
[UI/INVENTORY] Sever Soulbind action is shown as Bind Soul
[FQA/TRUNCATION] The description of the Combat Tutorial is truncated
[FQA/Text overlaps] The properties of items found are overlapping each other
[FQA/UI] Tooltip highlight doesn’t work properly on certain words
[FQA/ANIMATION] It’s possible to walk backward during the first cutscene of Gilded Vale
[FQA/GRAPHICS] The particles of the fire spells are mixing with the scenario
[VISUAL] Capes are not positioned correctly on characters
[GAMEPLAY] “Interact” Prompt Is Displayed But Interaction Doesn’t Work
[ACTIVE EFFECTS] Active Effects feedback is misplaced in the HUD
[UI][MECHANICS] Stealing icon still shown in Osrya’s lab
[DISPLAY MODE][LOADING] The Loading screen logo disappears after switching from Handheld mode to TV mode or vice-versa
[MAIN MENU] When booting for the first time the “New Game” and “Continue” buttons are both highlighted
[LIVE][UI] Portrait remains highlighted upon transitioning between locations or buildings and the open world
[LIVE][UI][CHANTER] The description for the Chanter’s “But Reny…” is incomplete
[UI][COMBAT] The Attack Cursor doubles when selecting an enemy unit
[AR_0301] FPS 28 – 30 on the Ondra’s Gift map
[AR_0707] FPS 28-30 on the Raedrics Hold map
[AR_1201] FPS 28-30 on the Oldsong map
[AR_0811] FPS 27-30 during the Combat
[AR_0401] 27 FPS In Brackenbury Sometimes
[AUTOSAVE][PROGRESS][EXPLOIT] Disabling the Autosave will lead to the repopulation of cleared areas and to the reappearance of Fog of War
[PROGRESS][CAED NUA]Upon entering Caed Nua from the courtyard, either a white screen will be displayed or the title will exit to the Main Menu
[PROGRESS] White screens are encountered when traveling from one location to another
[GAME DESIGN][CINEMATIC] The character remains stuck in a cinematic after clearing enemies in Burial Island
[PROGRESS][OD NUA] Travelling to Od Nua Level 1 reverts the title to the Main Menu with a Loading Error message
[PROGRESS][OD NUA] Killing Maerwald in Od Nua level 1 will result in the inability to return to the Dungeons of Caed Nua
[WHITE MARCH][WHITE SCREEN] The “White Screen” issue is present in both “Taena’s house” and “Renengild’s house”
[VERSION] Release Version And Application Version For Fourth Patch
[CRASH][DURGAN’S BATTERY] Transitions between Durgan’s Battery and other locations is resulting in a freeze
[END-GAME][LOADING] The title crashes when performing a transition between “Breith Eaman” and “Sun in Shadow” locations
[LIVE][CRASH]The title crashes when performing transitions between different locations
[ENGINE][TEXT] Engine Error preset in Ciliant Lis
[PROGRESS][SAVEFILE] Travelling to Stalwart results in a return to the Main Menu and a Loading Error message
[BRIGHTHOLLOW][GAME DESIGN ]When trying to enter the Brighthollow, the title will revert to the Main Menu
[PROGRESS][BLACK MEADOW] The vision near the dragon skeleton does not play
[QUESTS][ONDRA’S GIFT] White screen encountered in abandoned house in Ondra’s Gift
[CRASH][PROGRESS][ONDRA’S GIFT] Exiting the Abandoned House in Ondra’s Gift results in a crash
[CRASH][PROGRESS] Black screen after loading results in hang and progress loss
[PERFORMANCE][FPS][CAED NUA] Traveling from Raedric’s Hold to Caed Nua will result in a substantial FPS drop
[VISUAL][TEMPLE OF WOEDICA] Textures are not layered properly resulting in “invisible” characters
[VISUAL][HADRET HOUSE] Textures are not layered properly and the bottom halves of the characters are missing
[LIVE][ATTACKS][RANGED] All ranged attacks of companions and/or enemies miss and are not registered
[VISUAL][CAED NUA] Although Caed Nua has multiple upgrades, there is vegetation re-growth on the Eastern Barbican and the Great Hall entrance
[VISUAL][CLIABAN RILAG] The Cliaban Rilag waterfall’s VFX is corrupted
[CHANTER][VFX] Corrupted VFX for the “But Reny Daret’s Ghost, He Would not Rest” when used by the Chanter
[VISUAL][BRACKENBURY] White spots are displayed when opening the area map
[SANITARIUM][CHEST] Interactable locked chest within Caedman Azo’s chamber cannot be opened
Following its release on Steam, the unique real-time strategy title Death Crown is set to be released on consoles later this year, with a customised control system and its two DLC’s included: Era of Human and Demonic Menace.
On November 12th, the title created by CO5MONAUT and Stas Pisarev will hit PlayStation 4, Xbox One and Nintendo Switch in digital format.
Incarnate death itself in fast-paced games that will be settled in a matter of minutes. In Death Crown, you won’t find a second to spare as you create troops, gain resources and strengthen your defences against enemy hordes.
This Russian-developed delicatessen is based on an aesthetic that is as surprising as it is minimalist, paying homage to the classics developed for the Apple II computers in the 1980s. The 1bit Pixel Art, inspired by medieval engravings, is at the service of a mechanism as simple as it is ferocious.
The rules could not be simpler. You must destroy the enemy fortress, and to do so you must generate resources (by building mines, or mills, depending on the faction), troops that you will throw against your opponent and towers that will serve to defend your positions and conquer more ground on the map.
Long-term strategy is not rewarded here, in the style of classic RTS: in Death Crown you have to act, and react to your opponent’s movements, at full speed. The course of each match can change completely in a matter of seconds, just like an express chess game. Losing concentration, even for an instant, is paid with a painful defeat.
Death Crown will offer three campaigns in which you will lead the dead, the humans or the demons, through more than 90 maps. And you’ll sweat blood to conquer them all, because from the third map of each faction (there are 20 scenarios in the campaign of each side) the AI will be relentless. You’ll also face 12 bosses with unique mechanics.
Do you think you’re an expert in the RTS genre? If so, then apart from the three campaigns, Death Crown offers a challenge only available to masters of real-time strategy: Domination Mode, where players can climb the rankings while facing 30 hellish missions with only three lives. If you lose them all, you’ll have to start from the beginning. And if you want to dominate the world in good company, Death Crown will allow you to play the campaigns in cooperative or face another player in a versus in Local mode.
This monochrome delirium created by CO5MONAUT (Design, Art) and Stas Pisarev (Programming, Design) also features an atmospheric soundtrack composed by LIGH TH ING that will transport you to a world of sorcery, metal music and medieval aesthetics.
Death Crown will hit PlayStation 4, Nintendo Switch and Xbox One on November 12th in digital format and it will include, in addition to the main game, the DLC Era of Human and Demonic Menace.
Just a few weeks back, Koei Tecmo posted a survey on Twitter that asked fans what changes they’d like to see if Monster Rancher 2 were to come to modern platforms. Many took this as a sign that the title was already in the works, and an announcement was coming soon. Those who assumed that were correct.
Koei Tecmo has officially revealed Monster Rancher 2 for Switch, and it’ll release in Japan sometime in Fall 2020. Just like the previous Monster Rancher, this will be an enhanced port featuring new elements and improvements. Monster Rancher 2 includes over 400 monsters, and originally launched on PS1 back in 1999.