//Post under the cut cause it looooong
//So we started our Curse of Strahd session today about a couple hours ago. We arrived at the winery where the wine provided at the inn is produced. Turns out the entire family of nine (one of which is only a baby) who runs it was left with no choice but to flee their home because a Druid and her 55 twig blights took over.
//We didn’t know how many were in there and were struggling to come up with a plan for how to deal with the issue. So Ez sent Iceberg into the winery, using him as her eyes, ears and nose (quite literally) and scout out the place. Our tiny friend skillfully slipped past the eight needle blights stationed outside and entered without getting caught. He, and thus also Ez, noticed the sheer amount of needle and twig blights inside.
//Iceberg was going to climb upstairs. He only got to the bottom of the stairs before seeing the Druid, standing at the top and poring some sort of syrup like substance into the wine that was being made just a couple days ago. In an attempt to avoid being spotted, Iceberg attempted to climb up a wall. He was instead spotted by the Druid. Said Druid noted how nice Iceberg’s fur is and proceeded to chase him with a knife.
//Ez now fully understands what it feels like to be truly tiny and terrified through her poor familiar. Iceberg successfully sneaks/runs by the eight blights outside without being noticed again and is protectively held in Ez’s arms.
//So we were able to make a plan. We would lure the first eight, kill them and allow the rest to come out for the fight. We would fight outside, near the winery, on the road leading up to it, and so our best to not damage the grape vines that line the path.
//The DM allowed us to do a preparation round so whatever attack we pick gets to be a reaction for when the twig blights get too close.
//AND SO THE CHAOS BEGINS
//Beiric summoned a circle of tiny miniature female seraphs ( who are all very blood thirsty by the way), and this followed him the whole battle. So any entities that enter and are not allies are immediately shredded. The others chose weapons as their reactionary. Ez, on the other hand, chose Burning Hands as her reactionary action.
//She didn’t get to use it as a reaction. So instead there was the risk of it counting as a fail and using up a spell slot. The DM let me use the Wild magic to hold that so she could properly use it. In turn it would be a 25% chance of going wild. Guess what I rolled. I finally got my first Wild Magic Surge and got to roll.
//Ended up with one of the most useful surges. Every single blight has a disadvantage on saving throws for the remainder of that turn >:] Not only that, but because it’s a Wild Magic Surge (with our DM’s flair thrown in) >:] Ezmerelda was on fire. Literally! Combo of fae magic and demonic might! Hair and fur ablaze, literal fire in her eyes, and smoke poring out of her mouth. Her merely walking turned the sand she walked on to glass and her Burning Hands was even more overkill for those wooden creatures than normal. Also we now have a patch of fire right next to one of the patches of grape vines
//The Wild Magic effect wears off once all eight of the initial needle blights are gone. Twenty-four twig and needle blights. The battle goes on. The area of effect Beiric has with his tiny warriors gets filled with sawdust and even fire at one point. Ez is just enjoying the literal heat of battle. More sand gets turned to glass from her Burning Hands. Somehow the patch of fire hasn’t touched the grape vines and has instead spread in a different direction.
//Also a second Druid came in with five needle blights at some point. The first Druid died along with her blights.
//With four blights left and the second Druid just around the corner. Druid is scared and is thinking about running. Ez gives a big ol smile to the Druid and says, “oh no you don’t. I’m going to add your bones to my collection!” The intimidation works. Druid is terrified and Ez gets advantage against her with every attack. Two blights down. Ez walks over to the Druid and uses Fire Bolt, dealing decent damage. The Druid screams. She’s more worried about her bones burning or becoming Ez’s food. Ez laughed and only made the fear worse by saying the bones would be turned into jewelry.
//Third Druid then came in with two vine blights. The most chill evil Druid so far. Literally all like, “ah, so I’m about to die. Wait, I’m supposed to be scared.” Love him. To bad he dies by A’cra’s sword.
//Second Druid, in a full on panic and unable to move due to having rooted herself earlier, attempts to use one of her blights as an explosive to knock back Ireena (who’s been doing surprisingly well this time). Ez used a counterspell to stop it. Some of the markings on her arms turn into branches, the same color and texture as her horns, pierce the about to explode blight. Whatever energy kept the walking pile of wood together is replaced with hellfire and not only caused the blight to implode, but also damaged the Druid who’s bones will soon become a new necklace.
Ireena can now duel wield as she pulls out Shadow’s old dagger and beheald the final needle blight (there’s actually three, but two of them have been off to the side for some time). On an adrenaline high, she immediately runs over to the Druid Ez has been dealing with. The two remaining needle blights finally come over and attack Ireena.
//Ada comes over to help finish off Druid #2. Druid has now fallen down a seemingly bottomless pit, and so she can’t get that one’s bones. However, Ada’s action has immediately gotten Ez to like her. Now Ez is on her way to Druid #3. Who’s surprisingly still alive. A’cra is double grappled by both vine blights and is a little stunned by the sudden return of a memory. Her form feels wrong.
//Druid #3 dies to tiny valkyries shooting through and out his chest.
//Ez is dead set on getting a freaking trophy made from the bones of the druids. Clearly old habits die hard for her.