#cardfight vanguard Tumblr posts

  • starburstsobsessions
    25.10.2021 - 14 hours ago

    Pixely/ibis paintx digital pen drawing. These only took like an hour total I call it minimal effort

    #cardfight vanguard #cardfight!! vanguard #cfv#kai toshiki#my art#sendou aichi#miwa taishi#misaki tokura#Taishi Miwa#tokura Misaki #however Tf y’all tag on here #Aichi actually gave me the most trouble??? I can never decide or figure out how to draw him
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  • inkymari
    25.10.2021 - 15 hours ago

    "You promised to your brother that you would protect him from the monsters. Instead, you've become that very monster. A monster whom your brother ended up fearing."

    #haha angst go brr #doodles #cardfight!! vanguard #cardfight vanguard #cardfight vanguard if #vanguard if #role reversal au #my art
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  • slimword
    25.10.2021 - 17 hours ago

    Cardfight! Vanguard overDress - Tomari Seto Start Deck 5

    Cardfight! Vanguard overDress – Tomari Seto Start Deck 5

    Cardfight! Vanguard overDress – Tomari Seto Start Deck 5

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  • starburstsobsessions
    25.10.2021 - 1 day ago

    I’m in love with Blowing Jewel Knight, Altgaro. She is so beautiful **crying**

    #cardfight!! vanguard #cardfight vanguard#cfv
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  • duskdragonxiii
    24.10.2021 - 1 day ago

    Believe in My Existence

    #dusky art #cardfight!! vanguard #ren suzugamori
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  • duskdragonxiii
    24.10.2021 - 1 day ago

    wen

    #dusky art#ren suzugamori #cardfight!! vanguard
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  • ask-maternal-twilight
    23.10.2021 - 3 days ago

    Had a pretty good cardfight vanguard pull today. LSR Earnescorrect Leader, Clarissa.

    #cfv overdress#lyrical monasterio #cardfight!! vanguard
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  • captainstrawberrywings
    22.10.2021 - 4 days ago

    I cannot wait to get the horse whisperer ability

    #Aichi kun#aichi sendou#Cardfight vanguard #Cardfight!! vanguard #Tsubomi san#tsubomi hanasaki #Heratcatch pretty cure #that time i got reincarnated as a slime #Rimuru#rimuru tempest#Miitopia
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  • thebudgetgarden
    20.10.2021 - 5 days ago

    The Budget Garden 4: Bad End Cyclone (V-Premium).

    Hello Cardfighters. Well, I haven’t really updated this blog for a few days, and there is a very good reason for that. That being that Spike Brothers, even though they are a clan that is well known to any person that has even seen a glimpse of Vanguard’s expansive card collection, also happens to be a clan that is rarely played, and even more rarely experimented with.  But I love Spike Brothers, they are unquestionably my second favorite clan, and when looking through my collection, I found quite a few ways that this clan can be played on a tight budget. And I believe that if you have 10-15 euros burning your pocket, and you’re not patient enough to wait for the release of Dudleys, this is the most competent Spike Brothers deck that can quench your thirst for some multi-attack madness.  Before we get our head in the game, it is important to note that Spike Brothers is a clan that requires intimate knowledge of some important game mechanics. Some of your first games with this clan might seem a bit awkward, but dont be discouraged ! Get comfortable with the deck, learn all of it’s mechanics, and your victory will be nothing but a touchdown away.

    Let’s begin, as we always do, with the grade 3 line-up. 

    Our grade 3 line-up holds quite a few powerful cards, which are the following:

    Spiking Cyclone

    Bad End Drager

    Front-Line Command, Sigiswald

    Some additional options: 

    Gunwild Wolf

    Juggernaut Maximum 

    [CONT](VC):During your turn, this unit gets [Power]+5000 for each Force marker on your circle. [AUTO](VC):When it attacks, COST [Counter Blast (1)], choose one of your rear-guards, and [Stand] it.

    [AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put a rear-guard on the bottom of your deck], and this unit gets [Power]+5000/[Critical]+1 until end of that battle. [AUTO]:When rode upon, call this card to (RC), and retire all of your opponent's rear-guards in the column it was called to.

    [AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul & put a card from your drop zone on the bottom of your deck], draw a card, and Counter Charge (1).

    [AUTO](VC/RC):When it attacks, COST [Soul Blast (3) grade 3 & put any number of your rear-guards on the bottom of your deck in any order], and until end of that battle, when your opponent would call cards from his or her hand to (GC), he or she must call the same number of cards or more as the number of cards put into your deck for this cost at the same time.

    [AUTO](VC/RC):When placed, this unit gets [Power]+10000 until end of turn. [AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one "Juggernaut Maximum", call it to your (RC), and shuffle your deck. There are the only options I’m putting forward, but they are by far not the only aggressive athletes that can be used in your deck, however through testing I found that these grade 3 units work well in tandem, for these particular reasons. Spiking Cyclone is our boss unit, and he’s very strong and easy to use. He gives himself a nice power boost for every single force marker on your board, meaning that he gets stronger as you ride more copies of him, if there is a need to go into the late game. His skill is also quite powerful, as for a counter-blast he’s allowed to stand a rear-guard, increasing the number of attacks from 3 to 4. Bad End Dragger is Spiking Cyclone’s best friend, and the best possible candidate for his restanding skill. With the cost of a CB and tucking a unit on the bottom of the deck, he gives himself 5k and an extra critical, making him a 28k/2 crit attacker on a force 1 marker, or a 18k/3 crit attacker on force 2, which is going to be restanding with Cyclone. While the number might not seem impressive at first, abusing opponents at grade 2, but also being able to hit some very nice magic numbers even unboosted against grade 3. Bad End Dragger is, however, one of the pricier cards in the deck, coming up to about 4 euros for a playset. Sigiswald is a unique case of a card that is is more of an order card reminiscent of Order cards from the Overdress format, as he has no value for us in the offensive department. He can, however, put himself into the soul, counter-charge and give us a draw, effectively making him a plus 3 in card value. While these effect are delayed, we can cheat him out on the field easily with many of our cards. Gunwild Wolf is here because I adore his design, both visually and in his skill. In this deck, he can be run as a nice side-option if you don’t wish to run Spiking Cyclone. He has a very unique guard-restrict skill which we can pay the cost for quite easily, as shoving grade 3 units into the soul is not a tall order for our deck. He’s another really good option, but he does need an entire deck built around him and his costly skill. Juggernaut Maximum fits well with the Gunwild strategy, but also, he’s Juggernaut Maximum, dude. One of the most iconic and classic cards in the game, pure force and brutality perfectly infused in a single design, which was also the inspiration for the rest of the Spike Brothers clan. While he has fallen off in relevancy in the past few years, he’s always awesome to pick up and use again, even though for the purposes of this deck he’s just an okay replacement for Bad End Dragger. 

    While our grade 3 line-up is quite bloated, we need some very strong grade 2 units to supplement our strong early game. 

    The grade 2 units that will be discussed are the following: Adorbs-Perm, Rona Spike Bouncer Breach Spurt  Treasured, Black Panther Highspeed Brakki

    [AUTO](VC/RC):When placed, COST [Counter Blast (1)], search your deck for up to one grade 3, call it to (RC), and shuffle your deck. [CONT](RC):If you have a grade 3 unit in the same column as this unit, this unit gets "Boost".

    [AUTO](RC):When placed, this unit gets [Power]+10000 until end of turn. [AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one "Highspeed, Brakki", call it to your (RC), and shuffle your deck.

    [AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], look at the same number of cards from the top of your deck as your vanguard's grade, call up to one card from among them to (RC), and put the rest on the bottom of your deck in any order. [AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & put this unit into your soul], and draw a card.

    [AUTO](RC):When it attacks, COST [Soul Blast (1)], this unit may get [Power]+5000 or [Power]+15000 until end of that battle. If it got [Power]+15000, put this unit into your soul at the end of that battle.

    [AUTO](RC):When it attacks a vanguard, COST [put a normal unit from your drop zone on the bottom of your deck], and until end of that battle, your opponent's units must intercept. At the end of that battle, put this unit into your soul, and draw a card. Our Grade 2 Line-up supplements our existing strategy, with a few extra cards for value or for extra power. Rona and Spike Bouncer help us build up our board without using up any cards from our hand, which is very important for Spike Brothers, as we do not have much direct draw power. Rona allows us to grab any of our combo piece Grade 3 units from our deck onto the board with only a single counter-blast, and while Spike Bouncer is a tad bit more costly, being able to grab anything out of the top 2 or 3 cards of the deck is amazingly valuable in the mid-late game. Highspeed Brakki and Treasured are very similar in many aspects. Both of them have an animalistic theme to them, and both of them are some peculiar deck choices, if you feel like the deck is missing a lot of firepower in the earlier stages of the game. Treasured is costly but also consistent, being able to get a boost of 5k or even 15k, at the cost of a soulblast. Putting him in the soul at the end of his battle isn’t that big of a deal, as we are going to be soul-blasting quite a bit. Brakki has more set numbers, being a grade 2 version of Juggernaut Maximum, and also an excellent card to use when you want to rush your opponent down.  At the end of this segment we have Breach Spurt, a card that against specific matchups can be quite powerful. Against certain decks that really like grade 2 units in the front row, Breach can force out awkward blocks from our opponent. But his true strength comes out when his attack is over, as he recycles a unit, goes into the soul to supplement more costs, and draws us a card. It’s amazing how a single card can support our deck in such a clean and neat fashion. 

    While our Grade 2 line-up is powerful, we need to supplement our team with some powerful grade 1 units, so as to allow us to have a strong early game presence. 

    Our Grade 1 line-up includes 3 very powerful units, those being: Ambush Dexter Offensive Punter Gyro Slinger

    [AUTO](RC):When it boosts, COST [Soul Blast (1)], and this unit gets [Power]+2000 until end of that battle. At the end of that battle, draw a card, and put this unit on the bottom of your deck. [AUTO]:When rode upon, you may call this card to (RC).

    [AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at the same number of cards from the top of your deck as your vanguard's grade, call up to one card from among them to (RC), put the rest on the bottom of your deck in any order, and the called unit gets [Power]+5000 until end of turn.

    [AUTO](VC):When placed, COST [discard a card from your hand], and draw a card. [AUTO](RC):When placed, COST [Counter Blast (1) & put a grade 2 or greater rear-guard into your soul], search your deck for up to two cards with the same grade as the card put into your soul for this cost, call them to (RC), and shuffle your deck. There are several reasons as to why we only need these grade 1 units. These options are some of the best because they fulfill all of the decks needs without being useless in any phase of the game. Offensive Punter is an excellent first ride, as when he’s being rode upon he can call himself out of the soul and into an R circle. This is excellent for both rushing the opponent if you’re riding into a grade 2 first, or just a great booster that draws you a card at the end of the battle that he boosted.  Gyro Singer is unique in the sense that he has different applications for different phases of the game. He is not an awful first ride, as he can force a card from your hand into the soul. Even if you dont get a unit that is ideal from the top of your deck, putting a card into the soul is an amazing skill in spike brothers, as we run through our soul very fast. In the later phases of the game, he can used as a way to create a column by only losing 1 card from your hand, and thinning the deck out is always nice.  Ambush Dexter is also an excellent first ride, as he allows us to cycle for our high impact cards when he is our first ride. Apart from that, his skill is also amazingly unique. He can put any grade 2 or higher unit from our R circle into the soul, and then call out 2 cards from our deck that have the same grade as that unit, effectively allowing us to either grab the grade 3 units we need for our Cyclone combo or allow us to create crazy boards and rush our opponent down on our grade 2 turn. Also if you are picking up Spike Brothers as a clan in general, Ambush Dexter is an excellent addition to any Spike deck, so he can be a long term investment.

    Decklist and Update regarding the blog.  Grade 3 x4 Spiking Cyclone x4 Bad End Dragger x2 Sigiswald Grade 2 x4 Adorbs-Perm, Rona x3 Highspeed, Brakki x2 Spike Bouncer x2 Beach Spurt Grade 1 4x Ambush Dexter 4x Offensive Punter 4x Gyro Slinger Grade 0  1x Running Sniper (Starting Vanguard) 4x Draw Triggers (Perfect Guard) 8x Critical Triggers 4x Heal Triggers Thank you for reading and excuse me for being gone for more than 3 weeks. College has been super rough on me lately, and since I’m going to be having my teaching practice this month, updates will be more scarce. Do not fear, though, I’m still going to be here and also on Discord to answer any question that you might have (Bloom #8890).  That being said, though, I do have another article in the works, that one is going to be a long-form analysis on a very special deck, so keep an eye out for that!  Thank you all very much for reading, and I promise that I will be back soon enough with another Budget Garden. Until then, take care !  Bloom, aka thebudgetgarden <3 

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  • foggyphantomangel
    20.10.2021 - 5 days ago

    holding hands

    #my art i guess #sendou aichi#cfv#cardfight vanguard#kai toshiki#kaichi #personality swap au
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  • starburstsobsessions
    19.10.2021 - 6 days ago

    Let him relax please

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  • real-life-cryptid
    19.10.2021 - 6 days ago

    their season 1 dynamic is very funny

    #cardfight!! vanguard #cfvanguard#cfv#kai toshiki#ren suzugamori #jamie stop talking
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  • haousomura
    19.10.2021 - 6 days ago
    #cardfight!! vanguard #megumi okura #cardfight!! vanguard overdress
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  • appletart09
    19.10.2021 - 1 week ago

    Today on shitty memes, whatever this is.

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  • starburstsobsessions
    19.10.2021 - 1 week ago

    I made another one lol

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  • starburstsobsessions
    19.10.2021 - 1 week ago

    digital art is nice but pencil/traditional art is more fun

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  • haousomura
    18.10.2021 - 1 week ago
    #cardfight!! vanguard #cardfight!! vanguard overdress #yuyu kondo#Megumi Okura
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  • starburstsobsessions
    18.10.2021 - 1 week ago
    #cardfight!! vanguard #cardfight vanguard#cfvg#cfv#legion mate #i did this instead of schoolwork #i hate it just as much
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  • real-life-cryptid
    18.10.2021 - 1 week ago

    nobody in team asteroid is cishet and this is my proof

    #cardfight!! vanguard #cfvanguard#cfv#asaka narumi#ren suzugamori #they are wlw / mlm solidarity
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  • foggyphantomangel
    18.10.2021 - 1 week ago

    ''How's your life after you'd left me, huh?!''

    In the personality au, the way they first met is still the same but after their first encounter of the two, they would meet after school and Kai teaches Aichi about Vanguard every single day, making their bond between them inseparable until one day, Aichi made a promise to Kai that they will stay by their side and will always go to the same spot every day. Kai agrees to the promise and continued their day playing Vanguard however, that promise will change the two boys' friendship. Aichi goes to the park where they play Vanguard and wondering where Kai is, Aichi thought it was strange for him but lets it aside thinking school was keeping his friend busy and waited for him for a while. It went on for days yet Kai still wasn't there and Aichi kept waiting for him that it led him of thinking thoughts that Kai betrayed him and broke their promise and where his hatred towards Kai started. A few years later where the two young boys got reunited.

    I'm sorry if this is too long for you to read, I'm not good at writing stories like this but I really want to write as to not confused you all here. I hope you understand the story behind this image.

    #my art i guess #cardfight vanguard#sendou aichi#cfv#kai toshiki#kaichi #personality swap au
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