#fireday Tumblr posts

  • pinkpomeloandrose
    24.06.2021 - 1 mont ago

    .

    #am just k8nd of existed os fireday #third eye episode
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  • pinkpomeloandrose
    23.06.2021 - 1 mont ago

    As above so below

    And Happy Halloween

    As below so above

    #666#fireday #23-24 June around #junior
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  • pinkpomeloandrose
    23.06.2021 - 1 mont ago

    My minor stristellium on transcedental planets and pitywity mars would like some firywindy context

    U know what they say? Hey i love ma birth astral chart and its a stellium

    #oh god windy stellium of venusian #star#what#its fireday #its star sun so what theres fire #should i rebel ma saggitarius tristellium?
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  • pinkpomeloandrose
    23.06.2021 - 1 mont ago

    I was just thinking that fire would like some wind seems its fireday

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  • dadrum1
    26.02.2021 - 5 monts ago
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  • dadrum1
    25.02.2021 - 5 monts ago
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  • dadrum1
    24.02.2021 - 5 monts ago
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  • dadrum1
    23.02.2021 - 5 monts ago
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  • dadrum1
    17.02.2021 - 5 monts ago
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  • dadrum1
    16.02.2021 - 5 monts ago
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  • dadrum1
    11.02.2021 - 5 monts ago
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  • candybarrnerd
    18.12.2020 - 7 monts ago

    ..

    #friday #more like fireday #every fucking friday i am putting out someones fire #just once i would like it to be a fire i made myself #why cant i just handle MY OWN fuckups #i am so mad about this one #three people agreed on this course of action and i wasnt informed at all #and it is the WORST #why #and now i will need to email the researcher and be like 'well sorry someone made a terrible decision over a year ago and never told you' #its bullshit
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  • thediwsgreatplan
    27.06.2021 - 1 mont ago

    Fire

    Day 6 (Genres, Drama)

    By: Mimsynims (Team Yellow)

    Fire.

    Demons were no strangers to fire. Fire was a common element in Hell, and thus was rarely something that caused a demon distress. Fire was not a source of concern, especially not for a demon like Crowley.

    Until this fire. Until the bookshop was burning, until flames were slowly eating away at books and bookshelves, destroying everything. Destroying everything the angel loves. The angel. The angel!

    Aziraphale!

    The only thing that matters is gone. Why is he gone? He can’t be gone, can’t leave Crowley alone here on Earth. Not when he never got to…

    Crowley knows that drinking won’t solve anything, but it made him feel better. Or did it? He didn’t care. Drinking was all he’s got, these last few hours before Armageddon.

    Drinking was a bad decision, only making him think about all the things that had gone wrong in his life…

    He never asked to be a demon, never meant to fall. Was it really so bad, asking questions?

    Apparently it was. Heaven doesn’t approve of questions, which was why Aziraphale was pretty bad at being an angel. Just as Crowley was pretty bad at being a demon.

    “A match made in…in…” A match made in Earth.

    “Aziraphale?”

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  • darkelfshadow
    26.06.2021 - 1 mont ago

    Session Summary - 112

    AKA “Xonthal Maze”

    Adventures in Taggriell

    Session 112  (Date: 25th June 2021)

    Players Present:

    - Bob (Known as “Sir Krondor) Dwarf Male.

    - Paul (Known as “Labarett”) Elf Male.

    - Rob (Known as “Varis”) Elf Male. 

    - Arthur (Known as “Gim”) Dwarf Male.  

    - Travis (Known as “Trenchant”) Human Male. 

    Absent Players

    - John (Known as “Ragnar”) Dwarf Male. 

    NPC

    - (Known as “Naillae”) Elf Female. 

    Summary

    - Fireday, 5th Erastus in the year 815 (Second Era). Early Autumn.

    - The party begin this session, in Xonthal village. They spend the night in the pub, sleeping and letting Labarett regain his strength.

    - Starday, 6th Erastus in the year 815 (Second Era). Early Autumn.

    - Awaking in the morning, the party enter the arcane maze of Xonthal. Using the information and poem about the maze, obtained from the school teacher Frone in the village, the party successfully navigate the maze until they are standing before Xonthal’s Tower.

    - Deciding to go back and try finding the missing key and Halflings, the party use a teleport pad to go back to the start of the maze, and this time purposely get lost.

    - The party come across a series of unusual and odd areas within the maze. Some of these locations required lateral thinking and puzzle solving, some required brute strength and a test of combat against strange and weird creatures. 

    - The party successfully dealt with five of these locations, retrieving a different gem from each, and were able to find the missing key, though having done so has taken over half the day. The party are confident that there are still other areas within the maze, yet to be discovered, and perhaps the Halflings hide there.

    XP Allocation

    Group - Combined (This is equally divided by the number of players who were involved)

    Quests (Only quests that are completed or rendered undoable, during this session, are shown here)

    - “Clever Mouse” - Exit Maze Without Becoming Exhausted = 1500 XP

    - “Finders Keepers” - Recover Missing Key = 1500 XP

    - “Shiny” - Complete (5): Pearl, Topaz, Garnet, Diamond, Jade = 1250 XP

    Creatures Overcome

    > XP Allocated 

    - N/A

    Individual (This is only given to that person and is not divided amongst all players)

    Special Bonus (Outstanding Role Playing)

    Nil

    XP Levels and Player Allocations

    Player : Start +  Received = Total  (Notes)

    Rob : 161235  + 607 = 161842

    Arthur : 130723 + 607 = 131330

    John : 125438 + 455 = 125893

    Travis : 147566 + 607 = 148173

    Paul : 139478 + 607 = 140085 (Level 14)

    Bob : 153013 + 759 = 153772

    NPC (Naillae) : + (304)

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  • dragons-bones
    06.03.2021 - 4 monts ago

    FFXIV: A Touch of Midnight

    Wolmeric Week #5: Home

    A/N: OKAY THIS SHOULDN’T MAKE ANYONE CRY. \o/

    Day 1 || Day 2 || Day 3 || Day 4 || Day 5 || Day 6 || Day 7 || Bonus!

    RATING: G WORD COUNT: 1512 WARNINGS: None! Cross-posted to AO3

    ---

    Near to midnight and Borel Manor was still and quiet, the only sound the steady ticking of the grandfather chronometer that sat in the entrance foyer and could be heard in nearly every room of the building. Hersande and Baptistaux had kept a few oil lamps on for her, creating a small illuminated path up to the master bedroom, and Synnove smiled softly as she picked up the lamp on the pier table next to the front doors.

    The carbuncles rubbed against her legs—Tyr her hip, Ivar her knee, Galette her shin, and the twins her ankles—and then beelined right for the stairs in a mass of softly glowing aetheric fur and tails. As Ivar bounded upstairs first, Galette picked up a yawning Roksana while Tyr gently scruffed Amandina, who took the opportunity as she dangled to rub her eyes with her paws before ascending after their ruby brother. Their summoner followed more sedately, turning off the remaining lamps as she passed, carefully grasping the bannister as she climbed upward.

    Her quintet of children quietly chittered their goodnights to her (poor little Roksana’s aetheric harmonic came out a barely intelligible mumble, and Amandina’s was broken by the huge yaaaaawn her jaw cracked on), and then headed further down the hall to their room. Synnove blew a kiss after them and turned for the master bedroom, undoing the toggles of her jacket as she walked. When she reached the door, she grasped the handle and gently turned it, then pushed the door open slowly so the hinges wouldn’t creak in protest. For all the oiling Baptistaux did, age and the cold still conspired to the render the manor potentially loud in the middle of the night.

    But tonight, the door swung open smoothly with barely a whisper, and she slid inside, setting the lamp on an end table and her pack on the floor next to her vanity. As she slid her jacket off, carefully draping it over the vanity’s matching chair, she turned towards the bed, another smile on her face—and blinked, her brow furrowing.

    …Where was Aymeric?

    Her eyes darted around the shadowed bedroom as she thought. It was—it was definitely Fireday, and her knight was supposed to be focused on Parliamentary matters this week instead of military. He had even groused to her about his upcoming meeting with the Counts de Durandaire and Dzemael—his least favorite combination of the Heads of the High Houses—and Master Aucheforne of the House of Commons over their linkpearl at lunch. Even if he forgot to call her again if he was kept late, Norlaise would absolutely tattle on him, so Aymeric should be home, but there was no handsome elezen waiting for her in their bed.

    A quiet but firm mew got her attention.

    Synnove looked down to meet the solemn blue gaze of Lady Crème. The Ala Kharan queen sat primly at her feet, long fluffy tail curled demurely over her paws, and mewed again, insistently.

    She crouched down and gently brushed her knuckles between the cat’s ears. “Good evening, my lady,” she crooned. “Could you tell me where your most devoted servant is?”

    Lady Crème squinted her eyes shut for a moment, accepting the attention as her due, and then headbutted her hand and stood, padding gracefully from the room. Synnove turned off the oil lamp and obediently followed.

    The true lady of Borel Manor led her down the hall—quite dark now, but the white of Lady Crème’s fur was a beacon that kept her from unintentionally veering off course and stubbing her toes—in the opposite direction of the carbuncles’ room, and came to a stop next to the stairs leading up to the third floor. Synnove sighed, shaking her head, and bent down to gently heft the Ala Kharan cat into her arms. “Oh, dear,” she murmured to Lady Crème, “it must have been a bad day.”

    Lady Crème mrowled her agreement, and softly papped her cheek with a paw.

    As with many Ishgardian noble houses, Borel Manor had been built up rather than out, a specific luxury for the families who had claimed plots in open air, a rarity now even in the Pillars. And the Borels had always been a relatively small family; for the past two generations, it was the first and second floors that saw the most use—even Hersande and Baptistaux’s bedroom was on the second floor, in a discreet corner easily accessed by the back staircase down to the kitchens and stillroom—with the third floor opened only if more guest rooms were necessary. The fourth floor was the attic space, with some spillover storage rooms on the third, and but it had been up there that she and Aymeric had worked to convert one of the attics into a cozy little hideaway when they needed more privacy, or quiet.

    Synnove tucked Lady Crème more firmly into the crook of her arm and ascended the stairs to the third floor, then walked down the hallway and turned into another to reach the stairs up to the attics. (Not for the first time, she cursed whichever Borel ancestor had so thoroughly torn apart the manor interior and arranged the stairwells at the ends of whichever halls they had wanted.) The fourth-floor landing was claustrophobic, utterly pitch black, but small enough at least that flailing out her free hand had it smacking into the door of the refurbished attic. Hissing at the lance of pain from her unhappy knuckles, she slid her hand along the door until she found the handle and could pull the latch.

    Dimmed light spilled out onto the landing, the attic’s new lightning-crystal powered chandelier turned to its lowest setting. It was more than enough for her purpose, at least, and Synnove stepped inside, shutting the door behind her with a soft click.

    Immediately visible, in the comfortable alcove bed on the opposite end of the room, was Aymeric, back to the door, shoulders rigid with tension. A sympathetic hiss escaped her lips, and she carefully set Lady Crème on the floor. The old queen chirped and sat, beginning to wash her paw, as the Highlander tiptoed closer to the alcove.

    Synnove leaned over Aymeric, reaching out to gently brush her fingers through his hair. Her knight grunted and cracked a bloodshot eye open to look at her; pain lines radiated from the corners of his eyes and mouth, and he was unusually pale. She made another sympathetic, a croon this time, and very carefully crawled over him into the alcove bed, laying down on her side and cupping his cheek.

    “Oh, darling,” she said sadly, pitching her voice as low as possible without having to resort to a raspy whisper that would just grate on his ears, “how long have you had this migraine?”

    “Mid-afternoon,” Aymeric said, grimacing and very, very slowly, began to ilm closer to her. “It began as a regular headache, but it exploded after my meeting ended. Was able to come home early, and I came up here to attempt to sleep it off.”

    “Didn’t go well, I see,” Synnove murmured, wiggling the rest of the way forward until her knight could shove his face into her neck with a gusty sigh. She threw one arm around his shoulder and dug her fingers into the base of his neck, and wedged the other arm beneath his head as a makeshift pillow while threading those fingers into his hair and slowly petting his head. Aymeric groaned, partially relaxing into her hold.

    “Was stupid,” he muttered. “Should have eaten first, especially since it was Baptistaux and Hersande’s night off. Woke up a bell or two ago, I think; couldn’t move. Hurt too much.”

    She kissed his forehead and cuddled him closer, continuing to massage and stroke his head in the spots that usually helped release some of the tension. Her poor Aymeric; he’d likely need to take the day tomorrow to finish recovering. He rarely had a migraine this bad, but it was always awful when they struck, and so far, they had proved infuriatingly resistant to potions.

    A trill caught her attention, and Lady Crème leapt into the alcove, landing so lightly the bedding didn’t dip at all. She sniffed curiously at Aymeric’s hair, and Synnove felt her beloved twitch—and then Lady Crème very gently draped herself atop Aymeric’s head (and Synnove’s hand), curling her paws under herself, and began purring ferociously.

    Aymeric made a noise of surprise, and then an enormous sigh of aching relief escaped him, warming her throat and clavicles as he turned into boneless mush in her arms. Synnove smiled and worked her hand free so she could lay it on Lady Crème’s back while the other now pet the top of her knight’s spine.

    “Good girl,” she said to the cat, who squinted her blue eyes shut at the compliment.

    “Thank you both,” Aymeric said with a yawn.

    “Welcome, darling.”

    Mrowl.

    And together, both of the Lord Commander’s ladies lulled him into a comfortable sleep.

    #wolmeric week#wolmeric #final fantasy xiv #ffxiv #aymeric de borel #aymeric x wol #aymeric x synnove #oc: synnove greywolfe #dt's writing #today was A Fucking Day #and i'm dealing with my own headache #so *gestures vaguely*
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  • callieandtenni
    03.03.2021 - 4 monts ago

    The Tale of Djina and the White Cat

    Original story prompt by siniristiriita Based on “Legends of Belariath” by Stormbringer Enterprises Djina, the Tayva Din of Romance and Lust, was the ninth Original Child born to The Lady, Mother of All Vulpines, and Her Divine Husband, Trejani.  A passionate woman who claimed thousands of lovers during her lifetime, she was known throughout the land of Belariath as someone always down for a good time. In the 679th year of her life among mortals, the three-tailed Djina was serving as religion advisor in the mixed-race port town of Balmarrow, about a week's horse travel southeast of modern-day Nanthalion.  Djina had been a resident of Balmarrow for the past ten years.  She had settled down a bit in her middle age from the whirling dervish she'd once been, but her reputation was still well-known.  Many men and women sought to claim her as their wife, as Djina, by this age, was the only one of her brothers and sisters never to have married. One day, a poster appeared on the bulletin board of the Mislaid Course tavern, the most popular community gathering spot in town: "To all adults living and working in Balmarrow: "I, Djina, Original Child of The Lady, offer my hand in marriage to the person, male or female of any race, who can open the front door of my house with the key that hangs around the neck of my white cat, Lily.  You are free to use whatever means you have at your disposal, except that she must not be harmed in any way.  The winner of this competition will have earned my love and my devotion, and we will be together until one of us passes beyond the Veil." The appearance overnight of this poster caused quite the stir among the residents of Balmarrow.  When the first pack of suitors arrived at Djina's house, they saw Lily, the white cat, standing proudly in front of her door.  They chased her throughout the town, grabbing at her and trying to catch her in their clutches. The terrified feline ran from the swiftest, and clawed at the meanest.  Remembering the poster's admonition that Lily must not be harmed, the suitors opted not to retaliate against the frightened cat. Eventually, the suitors began using their brains.  A barbarian male tried the simple food-and-box technique, but was too slow to drop the box on Lily before she escaped.  A female vulpine mage hit Lily with a Stun Bolt, which just caused Lily's movement patterns to become even more erratic and unpredictable.  A wolven fire mage trapped Lily in a Fire Cell, but she kept moving around inside it and evading his attempts to snatch the key from the other side.  Once the Fire Cell dispersed, she took off like a bat out of hell. Eventually, 50 men and women cornered Lily in an alley and surrounded her, but she managed to escape even that situation, running when she could, scratching when she must, and ultimately jumping into the ocean to evade capture for another day. Two months passed, and the townspeople had just about despaired of winning the key to Djina's house and her heart, though attempts were still frequently made. On one summer day, the cargo ship Barnacle arrived in port.  As they unloaded their boxes of fresh fruit and vegetables from the island of Liksha, a member of the crew, a pixie bard named Leafsong, came out to enjoy the fortnight's leave before going back out.  She played her lute to great acclaim in the Mislaid Course tavern.  As she left for the night to go to an inn, it began to rain, and she came upon a white cat, huddled, shivering, and muddy in a puddle, and wearing a collar with a silver key around its neck. Leafsong picked the cat, Lily, up into her arms, and Lily did not resist her.  Checking herself into the inn, she went to her room and gave Lily a bath, feeding her and cuddling with her through the night.  In the morning, Lily had disappeared, but the next night, Lily followed her home.  In all the time since Djina had announced the competition, Leafsong had been the only person to treat Lily with a modicum of respect-- and she didn't even know about the competition. On their fifth night together, while lying next to Lily in bed, Leafsong looked at the key on the cat's collar.  She realized it had an inscription on it.  "I, Djina, Original Child of The Lady, will give my hand and my heart in marriage to the first person to unlock the door of my house with this key, placed around the neck of my beloved cat, Lily."  On the other side of the key was Lily's address. Lily rubbed her head against Leafsong's hand, seeming to encourage her to take the key.  Leafsong took the collar off, and Lily led her to Djina's house, a lovely four-bedroom house in the middle of town. When Leafsong opened the door to the house, she called out a "Hello?", a sound that echoed through the house.  There was no response.  She came into the house a little farther, advancing in front of Lily, and called again.  Then she heard the response of "Charavizhra, keeash'a!" from behind her.  ["Fondest greetings, beloved!"] Lily had transformed into her true form-- that of Djina herself.  She wrapped her arms and side tails around Leafsong and gave her a gentle kiss on the lips, saying, "From the moment I saw you, I hoped it would be you." The next day, Djina and Leafsong were wed, and Leafsong left the crew of the Barnacle, becoming well-known as a lute player in Balmarrow.  Djina and Leafsong lived the next 40 years together as a happily married couple, sharing the light of their love with everyone they encountered until Leafsong returned to nature. Today, the Tale of Djina and the White Cat is celebrated on High Harvest, Week 2, Fireday on the Calendar of Sosti’m Cor, Djina's Feast Day, October 13, in Balmarrow.  The story is told, and all cat adoptions at the local General Store are free that day.

    Based off of this story prompt:

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  • darkelfshadow
    21.02.2021 - 5 monts ago

    Session Summary - 103

    AKA “Return To The Serpent Hills”

    Adventures in Taggriell

    Session 103  (Date: 19th February 2021)

    Players Present:

    - Rob (Known as “Varis”) Elf Male.

    - Bob (Known as “Sir Krondor) Dwarf Male.

    - Paul (Known as “Labarett”) Elf Male.

    - Travis (Known as “Trenchant”) Human Male.

    - Arthur (Known as “Gim”) Dwarf Male.

    - John (Known as “Ragnar”) Dwarf Male.

    Absent Players - Nil

    NPC

    - (Known as “Naillae”) Elf Female.

    Summary

    - Fireday, 5th Sarenith in the year 815 (Second Era). Late Summer.

    - The party begin this session, in the late evening having just finished the Council Of Crescent Moon the previous session. Most of the members of the Council retire leaving the party to discuss what they have leant about the Knights Of The Radiant Breath and how to approach the Yuan-ti Den of Gill-tan-garas.

    - The party ask Ragnar, Cleric Of The Light, to use his divine magic to Commune with his god, Berronar Truesilver, Revered Mother of Safety, Goddess of Life and Light, Radiance Of The Dawn.

    - In a private room of the Palace, Ragnar asks his first question to his Goddess, “Were there Knights called Knights Of The Radiants Breath fighting in the last Dragon War?”

    - A female voice, without expression, answers simply: YES

    - The party become excited. Trenchant prompts Ragnar and the Cleric’s next question is, “Are the stone statues in the amphitheater the Knights Of The Radiant Breath?”

    - The female voice answers: NO

    - With hope in his voice, Ragnar asks his third and last question, “Are the Knights Of The Radiant Breath still alive?”

    - The female voice answers: YES

    - Learning that the Knights do exist and are indeed still alive, the party are eager now to learn more, pressing Ragnar to again try to Commune with his Goddess. He warns them that pushing again so soon my fail. He prays again, and luckily his Goddess chooses to answer again. He may ask another three more questions.

    - The party discuss what they know about the last Dragon Wars and where the last battle was fought, at the Grey Hills where the Forge Of Spells was located within the Wave Echo Cave. The Dragon Masks were forged in the Forge Of Spells nearly four thousand years ago, that started the first Dragon Wars. The Grey Hills are located in northern part of the Kingdom of Tyriba. The location of the Wave Echo Cave had been lost since that time, after a great arcane explosion blew the Grey Hills apart at that final battle, changing the landscape forever.

    - However, The Wave Echo Cave was located within the Grey Hills last year by Gim, Nac (now working for the Zhentarim), Valder (now assistant Librarian of the Lington Royal Library but currently consultant to the Crescent Moon Council), Korvin (who was transformed into some hideous creature evil), and Balasar (who had gone to the Kingdom of Asalea to find his long lost friend).

    - Gim is the only surviving member of that original adventuring party that set out from the north of Tyriba, long ago.  Gim tells them about locating the Wave Echo Cave, and how it is now in the hands and control of a contingent of Knights Of The Order Of The Gauntlet, led by Sir Daran, under direct orders by the King Of Tyriba. Knowledge of the recovery of the Cave has been kept secret, known only by a select few: Sir Daran (Order Of The Gauntlet), Archmage Tallous (High Circle Of Magi), Reidoth The Druid (Emerald Enclave), Lady Garaele (Harpers), and of course to King Erotill Alderd III, ruler of Tyriba.

    - Given what Gim reveals, Ragnar next asks, “Are the Knights Of The Radiant Breath within 50 miles of the Grey Hills?”

    - The female voice answers: YES

    - After some discussion by the party as why the Knights are not known anymore, Ragnar asks his next question, “Are the Knights trapped or prevented in some way of making their presence known?”

    - The female voice answers: NO

    - Now the party are concerned that perhaps the Knights have turned sides. With some trepidation Ragnar asks his last question, “Are the Knights still fighting for good?”

    - The female voice, for the first time shows emotion, the room is filled with divine joy as the voice answers in an uplifting tone: YES!

    - The party spend more time, pouring over the two books that they have that detail the military units of the last Dragon Wars: the very rare and single last remaining copy of the “Dragons Of The Council” and the most comprehensive history book about that place and era “Tyriba - An Official and Complete History”. They can not work our why the Dragon Knights are not listed.

    - Just before retiring for bed, Valthrun The Enchanter walks past and speaks to the party, when he sees their struggle, “I can not speak for the Dragons Of The Council book, I have never seen or heard of that tome but I can vouch for the other book. Yes, I have seen that book many times. It is held in every royal library, kingdom library and any grand Library. I even have a copy in my tower, well that was until my tower was destroyed by the Cult. I have seen that book in these central Kingdoms, to the lands to the far west and to the far east. The Royal Family of Tyriba, very graciously and at great expense, commissioned that book be made in the hundreds and was sent all over the lands. What a generous gift, without asking, the Royal Family of Alderd sent that work everywhere. It is such a comprehensive reference book, that no one has ever bothered to spend the time to research the history of that time and place ever again. Why bother when that book already exists, as such, I am not aware of any other history books that do. Your other book, The Dragons Of The Council one, is a very rare find. Precious. I had thought all over history books were lost.”

    - With that information, and at a dead end, the party retire for the night.

    - Starday, 5th Sarenith in the year 815 (Second Era). Late Summer.

    - The party awake, and prepare themselves for their assault into Gill-tan-garas, the main Yuan-ti Den for the followers of Dendar. The Archmage Tallous gives the party a scroll and sigil to return them to Crescent Moon, but he warns them that Yuan-ti Dens are normally warded from arcane forces going into or out of it. They will not be able to Teleport back whilst within the Den.

    - The party gather around and then Trenchant uses the Teleport Scroll to transport them to the sigil of Gill-tan-garas. With a loud arcane hum and a flash of power, they immediately they find themselves standing upon a stone dais with the sigil carved upon it, which still glows with residual arcane energy. White loose sands are around them, in this enclosed area. High mountain walls, around 500’ in height, enclose them on all sides. Ancient stone pillars, some having toppled over, lay around them. A series of pillars extends away, towards massive ruin stone features. At the far end is a large free standing stone archway that leads to a set of wide stairs that precede into the far mountain wall.

    - Before the party can assess their situation, their presence is immediately noticed by a patrol of Yuan-ti Ophidians lead by a Yuan-ti Malison. Near the stairs, a group of Yuan-ti Broodguards beginning racing towards the party. And from the large stone archway, a pair of Yuan-ti Winged Guardians swoop down to join the battle.

    - The party do not delay but commit to the battle, moving forward through the loose sands and engaging the foes. The Ophidians are no match for the party, and the Malison is dropped quickly too, as the party concentrated on the patrol leader. However, the Winged Guardians prove exceptionally deadly and very resilient.

    - As the frenzied Broodguards try to tear the party apart, they are cut down before they can do much damage. Eventually the real threat, the Winged Guardians, are dispatched and the party rest briefly and consume some Healing Potions. This first encounter, has shown the party how deadly some of the Yuan-ti can be.

    - The party cautiously approach the stairs leading to the main entrance. A large open archway, painted in colours that have faded and worn from time and sand, are decorated with painted snake statues. Gold plated snake statues flank the raised walkway. Green light can be seen from within.

    - The party enter a large Entry Chamber, with four large stone snake statues present, their gem eyes glinting from the sunlight streaming in from the open archway. There are two lit passageways going north or south. A large set of ascending stairs and a large set of descending stairs flank a single green flame that gives some illumination to the chamber. Three large round holes are present on the fall wall, each large enough for a two foot wide snake to use but too small for a humanoid in any armour to use. These “snake holes” go up and down.

    - The party choose the north passageway, and Sir Krondor and Gim barely leap over a pit trap that they set off.

    - The passageway leads to a set of ascending stairs, that proceed upwards for some time, turning back round in a series of corners, that raise the party about 100’ in height to the next level.

    - Sir Krondor and Gim move into a long corridor, lit from either side by a pair of candles that illuminates an intricate carving on the stone walls at both ends of the corridor. The carvings depicts hundreds of small snakes all swarming over themselves in a random pattern, each with their mouth open.  

    - Sir Krondor and Gim set off another trap as they move down the corridor, and hundreds of small poisoned darts shoot out from the open mouths of all the snakes at both ends of the corridor. Both Dwarves are hit multiple times, taking a little damage, but their tough Dwarvish blood resists the poison.

    - As the party move around the corner at the far end of the corridor, a volley of crossbow bolts fly through a forward illusion sent by Trenchant. The party rush forward to find four human Temple Guards, wearing heavy armour and carrying duel swords and crossbows. Ragnar uses a Scorching Flame to burn and force back the Guards, whilst the party move up and engage the stragglers. Slowly all the Guards but one are killed. The remaining guard has fled down a near by corridor, shouting a warning.

    - As the rest of the party move towards that corridor, Naillae stays behind to check a dead end for secret doors. She does not find any but does see two more of the “snake holes” here, one going up and one going down. It would appear the Den has multiple ways to traverse between the levels, some only accessible to snakes.

    - Ragnar is the first to look around the corridor, to look into a small Alchemy Preparation Room. A volley of crossbow bolts, and hurled magic spells, greets him but luckily he is not stuck. Before the enemy can attack again, Ragnar hurls a Fireball into the small room, engulfing it in an explosion of fiery death. Half a dozen Cultists, hiding around the corner, are immediately killed. And the remaining Cult Fanatics are barely standing, suffering sever burns. The two remaining Temple Guards are badly burnt.

    - The party rush into the room, which has fire raging on the now broken and exploded furniture and cabinets from the blast of the Fireball. Broken vials and flasks, their liquid contents now evaporated from the blast, are scattered over the floor. Burnt parchment and scroll papers flitter to the ground in ash. Broken alchemy items lay scattered everywhere, broken Runes, burnt herbs and melted alchemy candles. The smell of burnt flesh mixes with incense.

    - The party quickly move in and drop the remaining and badly burnt foes.

    XP Allocation

    Group - Combined (This is equally divided by the number of players who were involved)

    Quests (Only quests that are completed or rendered undoable, during this session, are shown here)

    - N/A

    Creatures Overcome

    - Yuan-ti:

         * Broodguards = 1800 XP

         * Malison = 700 XP

         * Ophidians = 1000 XP

         * Winged Guardians = 2200 XP

    - Humans:

         * Temple Guards = 3500 XP

         * Cultists = 150 XP

         * Cult Fanatics = 1800 XP

    Individual (This is only given to that person and is not divided amongst all players)

    Special Bonus (Outstanding Role Playing)

    Nil

    XP Levels and Player Allocations

    Player : Start +  Received = Total  (Notes)

    Rob : 136966 + 1593 = 138559

    Arthur : 109948 + 1593 = 111541

    John : 105393 + 1593 = 106986

    Travis : 125821 + 1593 = 127414

    Paul : 115304 + 1593 = 116897

    Bob : 127143 + 1593 = 128736

    NPC (Naillae) : + (796)

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  • darkelfshadow
    02.11.2020 - 8 monts ago

    Session Summary - 97

    AKA “Journey To The Crater”

    Adventures in Taggriell

    Session 97  (Date: 30th October 2020)

    Players Present:

    - Rob (Known as “Varis”) Elf Male.

    - Bob (Known as “Sir Krondor) Dwarf Male.

    - Paul (Known as “Labarett”) Elf Male.

    - Travis (Known as “Trenchant”) Human Male.

    - Arthur (Known as “Gim”) Dwarf Male.

    - John (Known as “Ragnar”) Dwarf Male.

    Absent Players

    - Nil

    NPC

    - (Known as “Naillae”) Elf Female.

    Summary

    - Oathday, 11th Desnus in the year 815 (Second Era). Summer.

    - The party begin this session, walking away from the burning building of the Red Glove brothel. The sound of fighting can be heard, from the Cult trying to subdue the uncontrolled Flesh Golem that run out of the burning building.

    - Using the chaos to escape unchallenged, they walk to the other side of the city, on the jetty side, and come to the premises of the Tea Kettle. The two nobles and their personal guards come out of the Mass Suggestion spell, confused as to why they are near the jetty and who these people are that they are with. Not wishing to make a scene, they quickly leave.

    - Madame Freona lets the party and the rescued girls into the Tea Kettle.

    - Lilly is given lodging and protection by the Harpers. The party update Olisara on what has occurred, and she arranges to send one of her messengers to advise Glevith in Grimshackle Jail that his sister is now under protection.

    - Trenchant gives a large portion of the stolen coins taken from the nobles gambling game to the rescued girls.

    - The party spend the night in the Tea Kettle, under Madame Freona’s care, and get a good night sleep.

    - Fireday, 12th Desnus in the year 815 (Second Era). Summer.

    - The party awake and spend the morning going about the city seeing various contacts to obtain information about the city and their mission to the Pool Of Radiance. The speak to Seranolla The Whisperer of the Emerald Enclave, Sir Zern of the Order Of The Gauntlet, Captain Jhessail Greycastle of the Order Of The Black Fist and one of the Resistance Leaders, and the Lord Sage, whom the party find hiding in the city’s library. The Lord Sage faked his own death when the Cult attacked the city.

    - Gim also retrieves his enchanted great sword, Narhethi, which now bares the attached Blue Moon Gem Of Athair. Having been given warnings and advice regarding threats to the look out for, and the identity of the leader of the Cult forces they are trying to intercept, Ixusaxa Terrorsong, the party leave the city and head south west. They leave orders with Captain Lerustah to wait two days then sail the Frostskimmr south and wait just off the shore at the Emperor’s Tears for another eight days, firing signal arrows into the sky at noon of each day. If the party do not return to the ship after ten days, his orders are to leave and return to Crescent Moon.

    - Using the list of directions given to them by Glevith, and a very detailed map of the southern area by the Lord Sage, the party feel confident they can locate Kranun’s Crater. The seven day journey should only take the party three and half days to get there, thanks to the gift of speed granted by Labarett.

    - The first part of the day the party skirt the southern edge of the Twilight Marsh. Just after noon, they are attacked by three Bulettes. Thanks to the warning about the creatures given to them by Seranolla, the party are not surprised. The hardened natural armour plates on the creatures makes them very tough, and their large oversized jaws filled with large teeth, make them a deadly foe.

    - Some of the party do get badly injured but in the end, the party prevail. They take some time to carve out some of the teeth from the dead creatures, as they are sought after by alchemists, obtaining seven teeth in total.

    - They continue travelling for the rest of the daylight, until they set camp for the evening. Trenchant summons Leomund’s Tiny Hut near by some rock formations and low scrub.

    - During the night, whilst Naillae, Labarett and Varis are mediating on their night watch, they see some blue and white lights moving behind one of the rock formations. Ragnar goes out to investigate and sees the light moving behind a far rock outcrop. He waves over Labarett and Varies and they head out of the hut and join him.

    - Suddenly the three are surrounded by Corrupted Shadows, their indistinct forms appearing like dark shadowy warriors with a glowing blue and white aura surrounding them. Eight of the undead creatures appear and begin draining life away from Labarett and Ragnar.

    - The undead creatures are easy to dispatch, but the party are very weary of them, as they can quickly drain life away from even the strongest of the party. Thanks to the effort of most of the party, the foes are eventually dispatched.

    - The party return to their hut and sleep the rest of the night.

    - Starday, 13th Desnus in the year 815 (Second Era). Summer.

    - In the morning eight old graves, marked with eight rusty and almost gone swords are found. Using the Mirror Of The Past, the party see these graves belonged to some warriors killed long ago when a large band of soldiers were attacked by a group of a hundred Orcs.

    - The next two days and nights are uneventful, except for one night in which the the large blue moon of Athair is in full moon. Gim unsheathes his great sword and exposes to the attached blue moon gem to the light of the full moon. The gem flashes with a blue pulsing light and begins to fuse onto the sword, permanently becoming part of the sword, granting ancient powers upon it.

    - Moonday, 15th Desnus in the year 815 (Second Era). Summer.

    - On the mid morning of the third day, having now been walking through the sparse Anewic Forest for a day, the party come to the top of a large flat hill. The top of the hill is clear and barren of all trees, only rocks and boulders are visible. Some distance away is a small group of Orcs, near some rocks, and seated around a camp fire.

    - A great distance past them, is visible a massive hole in the ground, about 150 feet across, that extends far into the ground; Kranun’s Crater. Walking from the edge of the crater is a group of Cultists. A purple robed Cult Officer, a Half-Elf female with dark hair and a facial tattoo, sits astride a large, solid looking Wyvern. Two Guard Drakes pull a wagon with a large barrel on it. Numerous Cult Enforcers walk in a scattered pattern on the ground around the wagon.

    XP Allocation

    Group - Combined (This is equally divided by the number of players who were involved)

    Quests (Only quests that are completed or rendered undoable, during this session, are shown here)

    - “Network & Contacts” - Obtain Information From Factions & Contacts (Olisara / Seranolla / Sir Zern / Captain Greycastle / Lord Sage) = 250 XP

    Creatures Overcome

    - Bulettes = 5400 XP

    - Corrupted Shadows = 800 XP

    Individual (This is only given to that person and is not divided amongst all players)

    Special Bonus (Outstanding Role Playing)

    Nil

    XP Levels and Player Allocations

    Player : Start +  Received = Total  (Notes)

    Rob : 126328 + 921 = 127249

    Arthur : 100786 + 921 = 101707

    John : 96355 + 921 = 97276

    Travis : 115978 + 921 = 116899

    Paul : 105461 + 921 = 106382

    Bob : 116619 + 921 = 117540

    NPC (Naillae) : + (460)

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