So, especially with work, this remodel is going to be like a month-long project, I’m pretty sure. I’m not done working on the model for the night, but I thought I’d post a quick status of it before I go break for evening things.
The ear took forever, but, I think it’s OK for now. Like, honestly, for my first time ever modelling a human head, that’s pretty OK, in general. It has come out better already than I was worried it would end up, and I am by no means done tinkering with it. This is the polygon count that I am building at, it’s like 1.5k triangles (which, as a game designer, is what I care about typically). And then, just for fun, let’s subdivide it beyond all reason.
This little tube with a face comes in at a mean 5.5 million polygons. Honestly, that face kind of reminds me of some of the weirder Dark Souls faces, so hey, somewhat reasonable for a first time!
Good evening, vampire hunters.
Chapter 2 of Book 1: Scars of the Past is due to be released two weeks from today. We are currently editing the ending cutscene for that episode and then we will place the tutorial signs GT Classic Avatars helped illustrate last year in not only The Heliotrope Chronicles, but also the prototype installments to teach you how to explore the worlds we've created and effectively contend against the enemies you'll face along the way.
Furthermore, Siegfried Croes has pitched in to design his take on Vlad Dracula Tepes's incarnation in the Victorian era and in Frederick's era. I had a wonderful time coordinating his progress, watching him flesh out the idle animations, and guiding him on boosting the contrast between the lights and shadows throughout the month. You'll be seeing this incarnation of Vlad in the coming weeks as he stalks Frederick and co. while they adjust to life in the magical sector. Bear in mind that he is in a state of severe starvation so if he is to regain his vast power, he will need to persuade Frederick to let him drink from him willingly. Until then, enjoy a sneak preview animation of the Dark Lord taking the shape of the bat before returning to human form. Blink and you'll miss the transformation. Trust me, that happened to me several times. ;)
We hope the New Year is treating you splendidly so far. Have a great night.
My computer is so slow and freezing way to much that I don't think I'll be able to work on any 3d engine so my play to get a small alpha out on Valentines day won't happen and because of my family's financial situation, it won't be til my next birthday, graduation day, or Christmas that I'll be able to use a 3d engine without my computer fucking everything up and freezing all the time.
The sucky part about this is that I have some 3d model prototypes that are somewhat decent and a list of gameplay mechanics for my fangame that I'm just ready to start working on.
Even though I can't work on my 3d engine I'll try my best to get a 2d game out. Hopefully I get something out on Valentines day or someday after.
Thanks for listening to me rant about my problems and hopefully the next post will be more positive.
The Knight of Lenderberg has fallen. Shall he rise once more to save his homeland? Or fall into the abyss as nothing more than the monsters that surround him...
Devs: Knight is kinda pathetic lol
Hey Syndistink (haha gottem)
Ya know that people don't really die at the Apex Games, right? Like they can be respawned, and even when they "die" they can just load into another match
So trying to "execute" Mad Meggie on the Apex Games has to be one of the dummest choices yall could ever do (...which "being dumb" is in character for the Syndipoop)
now that I’ve actually started Deadlands with Venaya, I’m being reminded of how weird the beginning is. It starts out with the set up for a regional conflict with the votive runes and Celdina plotting to destroy the daedra of Fargrave, which is a storyline in and of itself... and then it’s done in one quest because we need to focus on the Anchorite and the Cataclysts and the Deadlands. No finding a way to make the Grasp care about the votive runes (why did they suddenly decide to care anyways), no puzzling out the greater purpose behind them, no actual prolonged impact of the runes on the city or the main characters (or lack thereof in the Vestige’s case because they’re not wholly mortal), and no actual ‘oh shit we need to stop this!’ moment because it’s over so fast because it wasn’t the story ZOS planned to tell. They rush you through it to get to the stuff they want you to see and play.
It’s a shame because Fargrave on its own is so damn interesting. I wish the DLC had put more focus into making it a zone all on its own because as cool as ZOS’ take on the Deadlands is, we have spent plenty of time in the Burn already. We had a whole game of hopping in and out of there. Fargrave is different and new and not something we’ve really seen before, and honestly I wish the story had been about Celdina trying to take over the city. It would have tied the overarching conflict into a regional story, and honestly, imagine an entire zone dedicated to fleshing out a city.
Fargrave could have been huge and intricate as a zone, filled with points of interests and quests and delves. Maybe you can venture aways beyond the walls, but things get strange out there, so you can’t go too far. Imagine a questchain dedicated to figuring out the giant bones that are literally everywhere! It’d be a city scale matched by nothing else in Tamriel, making Fargrave even stranger and more spectacular to the average visitor. How many mortal visitors get lost or even vanish entirely, never to be seen again? The daedra don’t know and don’t care.
Different districts that are occupied by different kinds of daedra! The spiderkith having webs everywhere and all forms of unshielded flame is strictly forbidden to keep their district from going up in flames. The Nocturnal Shrikes and their shadowy wraiths linger in the darkest corners of the city - the locals know to steer clear, because the Shrikes might be beautiful and melancholy, but they’re the last daedra you want to meet in a dark alley. It’ll end badly for you. If you want to bargain with a Skaafin, be sure to speak with the middling sized ones. The smaller ones aren’t much good at it and will accuse you of cheating them even if you held up your end, and the tallest ones will find a way to cheat you. If they’re about your height, you should be okay. Maybe.
Fargrave is just such a unique location with so much potential, and it sucks knowing that we’ll likely not be going back because it’s part of a paid dlc...
okay i’ve collected my thoughts (some of them) and here’s my Snow Falling in Love take:
they could have used it as incentive for people who aren’t interested in Tess to play Tess route and they very much didn’t do that.
that was really the only redeeming option for me, i was hoping that maybe this talk about female LIs being less popular was causing NH to shift into finding ways to make those stories interesting to a broader audience.
I am going to play (possibly screen record) the stuff with Elise because MAYBE this does show a step in that direction (putting FLIs in stories with other LIs so that they don’t have to rely on their own readership). it’s still shitty, but it could be a fine compromise if done right.
idk idk also if you’re also a lesbian fictif enjoyer be my mutual pls