Continuing along with my conversion of the Demogorgon agents and cultists we reach Demogorgon’s exarchs. Two immensely powerful beings that act as personal agents for the Prince of Demons, they embody the duel personalities of the demon lord and the pure, pointless rage and destruction of demons. They’ve long passed the point of the base cultists who still need some personal gain to justify their actions. Exarchs destroy because their lord wishes to see things destroyed, and they will give everything they have to ensure that their lord’s wishes are fulfilled. The first of these exarchs is introduced below.
5th Edition
Thrarak is an ancient ettin and has been serving the Prince of Demons for centuries. Despite her duel heads and personalities she is incredibly single minded, both of her heads dedicated to serving Demogorgon without question or any concern. She hunts any threats to Demogorgon, whether ordered to or not, and when on a mission she will track a threat across the world without distraction. Few things can stop her, and she has the authority to take command of almost any demonic force to direct them to her mission. Those who refuse are destroyed utterly, encouraging others to rethink any potential objections they may have.
The whips she wields are formed of Abyssal vines, spiked with vicious thorns that can tear and inflict immense pain or tangle around a target’s legs as if they were conscious. Her words carry strange oaths, cryptic riddles, and forgotten lore, and when she bellows them out the information can burrow into a creature’s mind and briefly influence their thoughts and intentions. Many an opponent has been driven to strike down their own ally by Thrarak’s words, only to regret their decision a moment later before the exarch rips them to pieces.
Thrarak
Large giant, chaotic evil
Armor Class 17 (natural armor)
Hit Points 207 (18d10 + 108)
Speed 40 ft.
Str 26 (+8) Dex 15 (+2) Con 23 (+6) Int 11 (+0) Wis 19 (+4) Cha 21 (+5)
Saving Throws Con +11, Wis +9, Cha +10
Skills Athletics +13, Perception +14
Senses darkvision 60 ft. passive Perception 14
Languages Abyssal, Common, Giant
Challenge 16 (15000 XP)
Legendary Resistance (3/Day). If Thrarak fails a saving throw, she can choose to succeed instead.
Magic Weapons. Thrarak’s weapon attacks are magical.
Two Heads. Thrarak has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. In addition, Thrarak can take one additional action on each of her turns, and can take two reactions between each of her turns. Thrarak can’t take the same action twice on a turn.
Wakeful. When one of Thrarak’s heads is asleep, her other head is awake.
Actions
Lash Of Ruin. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4+8) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 21 Constitution saving throw or be wracked with terrible pain. The target has disadvantage on all attack rolls and ability checks. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Thorned Whip. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4+8) slashing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Howl Of Torment (1/Short Rest). Thrarak screams in a 30 foot cone. All creatures within that area must make a DC 18 Wisdom saving throw. On a failure, the target takes 54 (12d8) psychic damage and if possible must use its reaction to move up to half its speed to a spot of Thrarak’s choice, and make a melee weapon attack against a target of Thrarak’s choice.
Legendary Actions
Thrarak can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Thrarak regains spent legendary actions at the start of its turn.
Furious Lash. Thrarak makes one melee attack.
13th Age
Those who turn themselves over to the service of demons all know of Thrarak. One of the Diabolists single most powerful agents, this ettin rampages across the countryside on orders from her master. Even the Diabolist herself must be cautious with her orders to the ettin, as Thrarak is single minded to the point of obsession, and a poorly issued order may cause more destruction than was hoped for. Whenever Thrarak has no mission however, she will pick her own targets and pursue them without rest or hesitation until called upon by her Mistress.
Thrarak
Large 11th-level wrecker [humanoid]
Initiative: +16
Lash of Ruin +16 vs. AC (one nearby enemy or one enemy engaged with Thrarak) - 75 damage
Natural even hit: The target is dazed until the end of Thrarak’s next turn.
Natural odd hit: The target is hampered until the end of Thrarak’s next turn.
C: Howl of Torment +15 vs. MD (1d3+1 nearby enemies) - 35 psychic damage
Natural 14+: The target pops free from all enemies engaged with it and moves to a nearby location of Thrarak’s choice.
Natural 18+: The target makes a basic melee attack against a target of Thrarak’s choice.
Limited Use: 1/battle.
C: Lashing Flurry +16 vs. AC (1d3 nearby enemies in a group) - 40 damage
Natural 14+: The target is dazed (save ends).
Limited Use: Thrarak can use this ability only when the escalation die is even.
Double Actions: At the start of combat, Thrarak makes two initiative checks. Thrarak can act on both initiative counts, and has a full set of actions on each of her turns.
Duel Brain: At the end of each of her turns, Thrarak automatically ends any confused, dazed, or stunned condition.
AC 23 PD 22 MD 22 HP 680
Originally from the 4th Edition Monster Manual 2. This post came out a week ago on my Patreon.
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