Back To The Roots
A series of pictures of Aloy flinging herself through trees in pursuit of Ruwas' real murderers during Frontier Justice. The differences in lighting are due to the fact that I forgot to change the time of day from 8.26am to 12.35pm (accomodation for the ubiquitous lens flare in the first tree) halfway through and only remembered later.
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The Greycatch: Inner Workings
"Flooding detected" is just as much an understatement as "caused the chamber to flood...a little", so Gildun and the dam's status reports are definitely on the same page. I have gone on about Waterlogged before, but I will have to do it again, simply because I've recently replayed it and it was just as good as I remembered, and makes me wish to experience it yet another time (although I've spent so much time in the Cut at this point that I have to progress; and I have plans for some pictures in the future that require me to move on eventually, also also there's an achievement and the Death-Seeker face paint tied to this run which I'll never get at this pace). It's simple, refreshing (probably not the water, though), funny, Gildun is a delight, and aside from a single Snapmaw which you can snipe from above so it barely has any way to damage you, this part at least is safe. An in-game holiday, if you will. Even Aloy pokes fun at her habit of climbing unstable and potentially hazardous things to reach her destination. I'm usually not a big fan of platforming sections because I tend to mis-time jumps (Cauldron Epsilon is a tiny horror for me, and not for the Fireclaw) but with Gildun's commentary what could've been a chore becomes fun. I'm quite sorry he never found what he was looking for, though. Yes, he got the delve itself, the adventure he was after, and Aloy's friendship, but he seemed so excited to finally find his "intricate looking glass" (what does he mean with that? A mirror? Wouldn't they know mirrors? Really just an intricate looking glass? Why did it resemble an alarm clock, then, or was it coincidence that he was holding it when Aloy asked him if he was alright?) it just made me sad that he didn't.
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The Greycatch: Control Room
What I like most about the Greycatch is how it differs from most, if not all the other ruins. It is an enclosed area, but opposed to those in the main game, its colour palette is somewhat richer, featuring more greens and ochres instead of the whites and blues with intermittent purple so heavily showcased in the other ruins. In being so, it's brighter, just as you could argue that the Cut, for all its snowy vastness, is just this little bit more colourful than the already pretty vibrant main game. I can't wait for HFW to really lean into the abundance of colours and beauty of nature as it seems that's what they're going for. I've recently started watching (yet another) Let's Play of a Youtuber playing it for their first time, and they remarked on how much they liked the game's vibrancy as many open world games tend to be more subdued in their colour palettes. Which is something I haven't actively registered before (but then again, I don't play that many games in the first place, so my experience is very limited) but what I do know is that HZD capitalises on painting nature as art.
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… Aloy, no ! I said away from the giant mechanical worm-mole, not toward it !!
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An assortment of Frozen Wilds Aloy pics.
Colors of Horizon: Zero Dawn
Corruption arrows and Mirroring in Horizon, a non comprehensive observation report :D
I love to use corruption arrows. They can be a bit fiddly at first, I think because line of sight is important for engagement in the game. Aloy can break line of sight by hiding behind stuff, for example, to get back into stealth. No need for the red grass. So that works also if you want to initiate mayhem in a group of machines and they are a bit dispersed. If the machine you’re targeting is too isolated from the group, the corruption meter might very well go down before any of its friends notice that they have a sudden foe in their ranks. I’ve seen it happen, both in my gameplay and others. I’ve seen people dismiss the corruption arrows because of that, which is too bad, because they are awesome.
When they work, they can create mayhem in scales previously unseen in your game, especially if you choose your site carefully for maximum machine population and diversity AND add some human patrols in the mix. I have seen things xD (By the way, yes, you can also use overrides to great effect and mirroring might happen then too, but getting close enough to do that can be a problem. I like both mechanics, but corruption arrows can be easier and safer from a distance.)
In any case, machines fighting each other is primarily where mirroring can happen between two machines of a same type, when their animations just align by chance. A few examples beside the ones from my post yesterday.
(Tho this one is mirroring, but inverted ? …weird.)
… whatever THAT monstrosity was (two thunderjaws aggressively trying to reproduce ? OO)
But mirroring isn’t just a combat thing, it also happens sometimes naturally during stalking phases in watchers.
It probably also happens in other pairs of machines, but I haven’t really noticed it so far, beside rockbreakers idle phases like this.
Oh, and not surprisingly at all, mirroring doesn’t happen just to machines, it happens to humans too. :D Look at Olin and that Eclipse guy doing a perfect sync.
In any case, mirroring like this isn’t a hugely common happenstance, as far as I have personally observed, especially outside of player intervention. I suppose the machines wouldn’t look as naturalistic if they were constantly cycling through the exact same animations.
Which makes chance instances interesting and also pretty much very VERY cool, imho.
An example of machines mirroring movements as they fight against each other.