“Why risk my own ass,” you say, “when we can use teleportation technology to bring the demons to an automated killing field?”
“Interesting,” your bosses say. “We’ll give you a low-powered teleporter and a single slow-ass pistol turret. If your experiment works, though, we’ll give you more funding.”
You do not shoot the demons in IdleDoom. You can increase the rate at which they are brought to the field; the strength of what is brought; the strength of the weapon used; how often the turret fires; and how many turrets you have firing. Yes; it’s basically an idle game without you having to do any of that initial clicking. IdleDoom is a brilliant proof of concept but unlike most idle games (excepting, perhaps, the originals like A Dark Room) it actually has an end once you’ve purchased every upgrade.