Let’s take a look at this bag and see what we can figure out for a pattern. Unfortunately, I only have the 1 pic. (Not sure I still have FNV installed on my old computer, will have to check.)
What first stands out to me is how rigid the bag is. You could argue low poly count is responsible, but the wear lines indicate otherwise. I can achieve this by glueing/stitching in thick leather panels on the inside and using a bone folder + sandpaper to do the aging.
This side seam is a bit confusing. You’d normally get it by making the front/back panels wrap around to the sides and join as gussets. Here is a good example IRL:
When you use this kind of construction, however, the bag isn’t nearly as rigid as when you use seperate panels, like so:
Btw, this IRL bag is a real close match and I would not be surprised if it was the primary reference. But there are some things to be changed. Let’s look at the bottom of the bag and its corners.
The FNV bag has wrap-around corners, which are a little tricky when your bag has hard, outward facing seams like the IRL example. I don’t have a reference of the bottom of the game bag, but found an IRL one that gives construction hints.
This shows off the use of small metal feet, plus one way to construct the corners - note how it’s sharply cut off instead of extending to the base.
And then I have *this* oddity:
I don’t know wtf that flap even is – I’ve not seen a gladstone bag IRL that does this. I’m gonna chalk it up to the texture artist not quite knowing how these bags work, which is pretty common – a lot of video game props and costumes flat-out will not work IRL because the designers didn’t have the time/knowledge to make something that translates to reality.
The side gussets also don’t deform at all – it looks more like a gingerbread house. But, if we look at the IRL source again, you can see it has a clean fold, which could easily be misinterpreted during the texture art:
Edit: It’s been suggested this could be a modded toolbox model, and that tracks well and would explain the weird sides.
Here’s the bag open – you can just barely see the inner reinforcing gusset panel I’ve been talking about:
My biggest decision is if I want to make the bag with its seams facing outside or inside (turned). The former allows for a more rigid shape, the latter for a more finished look.
I think I’m going to try turned seams and bring back the rigidity with some internal reinforced panels.
Some final observations:
The handle is heavy-duty.
The frame is covered by leather. Not sure my hardware will allow me to do this. :/
There is a lock at the top of the frame that makes no sense. Will ignore this.
There is a pull tab to make it easier to open the bag.
Once the frame arrives, I’ll be able to refine my strategy and make a final pattern!