1. Wall Thing: Process 2. Wall Thing: Final 3. Wall Thing: Architecture 4. Wall Thing: One Minute Thing 5. QCQ #5: Abraham Cruzvillegas
Project 3 Research Journals
This artist explores Identity with dreamlike portraits made with oil paints and sometimes graffiti. He wants the pieces to be reflective of what the viewer is thinking. The paintings have no intentional purpose. This leaves the viewer with insights into their own identity through their own interpretations of the paintings
The reading changed how I look at identity. I have always struggled with the concept of my own identity and the constant changing, shifting and morphing of it. AS a half white, white presenting, half Arabic woman i am subject to the emotions tied to being perceived as white. I also struggle with being perceived as female. In my exploration of self I have always thought i had to be one way or another. in this reading i have discovered that identity is multifaceted, and complicated. Identity is always changing and that is perfectly normal. We as humans who co exist together are so attached to having fixed identities and labels that when something happens which contradicts our known identities, we are suddenly in emotional upheaval. we are suddenly lost.
The most interesting part of the reading for me was learning about the native man who set up an exhibition of himself in the history museum. He was a living breathing exhibition. Native history has been placed in a part of the museum with the bones of the past insinuating that Native Americans no longer exist and are like fossils of the long-lost past. The point of this piece was to show that natives still live and do exist currently in our society. He was a living breathing exhibition.
The reading inspired me not only to make something but to change the way I think about my own and others identity. I am inspired to make a descriptive piece of what others have expected of my identity over my lifetime and how I view my own identity, and how sometimes my identities are conflicting opposites.
Not much happened this week in terms of lectures or presentations. So, I'll talk about my biggest takeaway from the group review for project 3: Poster + Social Media. I'm used to making posters, but this was the first time that I attempted to make something in Photoshop. Moreover, it was the first time that I had to make a poster that wasn't for an event, but a social issue which I felt strongly about. I think overall, listening to the critiques from everyone's work, I learned that composition is incredibly important. Your choice of font and color schemes can have significant impact on what you are trying to communicate. In the past, I've personally only ever thought color and text on a poster in terms of aesthetic. However, this time around, it became really evident to me that when trying to communicate concrete viewpoints, these things act as indicators or context for your argument.
Project 3, Poster + Social Media
This project of mine is also based on the National Longitudinal Study of Adolescent Health(Add health).In this project I tried to find out relation ship among various variables.I studied their relationship by re-coding and refilling null values,grouping data using conditions and performing few arithmetic operations.
Code: I replaced the unknown ,refused etc answers with the null values.Since i wanted to calculate the probability of a person committing suicide I replaced the null values with ‘0′ which means the probability of person committing suicide is considered to be zero.
Then I found the probability of a person committing suicide(no.of attempts/no.of attempts+no.of suicide thoughts).
I also found out the count of persons who smoke more than 5 puffs a day and drank alcohol more than 1-2 days in a week in the past 12 months who thought of committing suicide.
CONCLUSION: Though most of the people thought of committing suicide very few attempted it.The probability of committing suicide is more than 0.5 in many cases apart from 0.Also a person who smokes and drinks more than usually is on an edge to commit suicide than others who smoke and drink less.
Project 3 Hard Surface and Organic Modelling
Unsuccessfully I attempted to retopologise my model but to no avail. At first I decimated my model, turning it from a decent 330k to a tidy 60k, after I used the Zremesher to create a cleaner mesh, though the poly count shot back up to 120k. I realised this would be incredibly difficult to cut and UV due to the shape, so I entered maya and attempted to use the Quad-Draw tool to retoplogise some of the model myself. Unfortunately this is where I i hit the snag in the form of multiple crash states. I continued to try but unfortunately this wasn’t going anywhere. Its a shame as with the tools learnt earlier this year from Lucian with the Vase and the original retoplogy lesson on faces, I was confident I could salvage the topology and at least have clean UVs to enter substance when I go back to Uni. Unfortunately working from home has only proven that I require a better computer!
After that, it was time to paint my model. The software used was called substance painter. I had a blast experimenting with the different surfaces and textures painter had. But I ultimately decided to hand paint the skin of the model. As you can see from the images I decided to paint the creature green and have it covered in stripes. Not much thought went into the texture design as I was more focused on learning how to use the software.
Here are some screenshots of the sculpting process of my work. I pretty much followed the concept art as closely as I could. If there was one thing I would change, it would be making the model more cartoonish. To make it feel more like it belonged in the film aerial.
After I finished with the model I imported it to Maya to UV unwrap it.
After the concept was done I made models of them in both blender and Maya. It took many tries to make these because when I subdivided the models it created a lot of shading artefacts. This forced me to think more carefully about the topology of the object so that it did not distort when I subdivide it
For the hard surface, I decided to sketch a building where the creature would stay. I was on holiday visiting family in Bangladesh so I decided to take pictures of buildings around my area. A lot of the building had tall towers and had the tops covered with dome structures.
This is the final concept sketch of the dragon. As you can see iv added certain details to make it seem like this creature lives in an aquatic environment. I've made changes such as giving it a tadpoles tail. I imagined that this would symbolise the dragon hasn't fully grown yet.
Hard surface and organic modelling
The prompt I received for this project was ‘aerial admin Offices of the soup dragon catering confederation’ immediately I knew that I would be designing some sort of sea creature. This gave me a lot of freedom to experiment. The first thing I did was to collect references to fishes.
I also used images from the movie aerial to see how exaggerated the fishes were to their real-life counterparts. After I had collected a few references I started to create basic silhouettes. I tried to make them dragon-like as a silhouette and then later during the refining stage I would add fish-like qualities such as fins and gills.
Floats - from look 1, The Pleated Purse.
Floats - from look 1, The Primary heels.
Floats - from look 1, The Bucket Hat.