Cucumber Sour Cream Salad
Cucumber Sour Cream Salad
Omelette & Spam Potatoes fried
No connections, just the final photos from my play through
Apollymi should fake his death (the first time) as a car accident actually, i think. i hate to kill off his little car but it would be more believeable bc it would mean abandoning the car, vs if the house burned down and the car disappeared, that would be suspicious
thinking more of fisherman Hiro and sirens au and came up with the designs for chihiro, leon, and sayaka!!
Moon this is no way to greet your neighbors.
I prefer water to land right now ♓︎
Percy, about Misery: I'm gonna kill this bitch.
Annabeth, a bootlicker: killing a goddess is wrong.
Percy: KiLliNg A gOdDeSs Is WrOnG!
Part of your world
Halle!Ariel wearing a gown inspired by the one seen in The Little Mermaid 2. The sequel was crap but her dress is so pretty for no reason 😭😭😭😭😭 so i had to draw it
this is weird.
(Art by Haizy)
Plenty of classes out there have aquatic archetypes, usually those tied to nature like the druid, ranger or hunter, but others do as well, such as barbarians that live by the sea, or various mages that call upon the waves and the wind.
However, the typical fighter, what with their armor and tendency to wield weaponry, are often left by the wayside when it comes to underwater adventure and combat. Sure, in such campaigns there will usually be a helm of underwater action and potions of water breathing available, but generally speaking, the only classes more out of place in the water than a standard fighter would perhaps be a gunslinger or a pyromancy-focused mage.
This is where the aquanaut comes into play! These warriors, be they air-breathers or underwater denizens seeking to overcome the limits of their environment, study of the physics of water to make them work with them, rather than against them. With the right training, not only can they mitigate the struggles of fighting in a thicker medium than air, but actively turn it against their foes.
With weight being an issue, these warriors forgo armors heavier than medium, and do not use shields at all.
Additionally, given that without magic the only weapons that are really effective underwater are those that pierce, these fighters learn to apply techniques that revolve around a single weapon to all piercing weapons.
Mobility is everything in the 3D environment of the depths, so they also train to not only avoid incoming blasting attacks, but also to resist effects that would rob them of their ability to move.
The real strength of this archetype, however, comes in learning how to move effectively underwater. They develop their swimming technique to have a reliable movement speed underwater, but that is just the beginning. They also know how to maximize or minimize their buoyancy to float or sink, and time their actions to move after their buoyancy affects them. Moving quickly, they can create a minor wake that shifts foes that try to follow them, and can even perform a spinning maneuver to disrupt foes, pull them in and spin them, even leaving them open to attack. They can even use the resistance of water against foes, robbing them of momentum.
They also learn how to more effectively use different weapon types underwater, upgrading their piercing attacks, or learning to slice through the water with slashing or bludgeoning weapons, making them more effective.
It’s rare to see a fighter that can disrupt and manipulate the battlefield without the use of combat maneuvers, but this one does it. Not only that, it helps to make a fighter more effective underwater. Of course, if you plan on using this archetype with an air-breathing character, you will have to supply your own water breathing magic to complete the build, but fighters already rely a lot on equipment anyway, even if it as simple as the compressed air and diving equipment from Aquatic Adventures. Also note that this archetype includes a few references to the advanced underwater rules from the same book, so keep that in mind.
I can imagine this archetype coming about in a few ways. One is the character having a deep fascination with the ocean. Another might be living in a coastal region in a culture that isn’t afraid to dive right into the water with the monsters and predatory sea life. Heck, it might even be a bit of both or some other clever idea you’ve come up with, to say nothing of the sort of master martial warrior from an aquatic culture that truly seeks to master all weapons, even those that would normally work poorly in the ocean.
The great ocean linnorm has gone mad! Normally the great dragon has no interest in the various underwater communities, but recently he has begun attacking them without warning, even singling out patrols of the finest underwater warriors as well. The reason for this behavior? The beast’s body has been subverted by a cunning intellect devourer.
In the wake of the battle of Suluch’s Reach, the aquatic elves living on the edge of that trench have given the title of Ocean Guardian to the warrior from the surface who came to their aid, a human named Ruvadd, who swam with incredible skill and bent the currents to his will without magic in the battle to turn back the sahuagin invasion.
For oceanic undines, the path of the aquanaut is actually fairly common, though those without access to water breathing prefer free diving techniques over any bulky equipment unless the task calls for it. To them, the act of free diving is a way to get in touch with the element of water that cannot be matched.
You got me, you got me losin' all my cool I guess we're ready for the summer