#tabletop gaming Tumblr posts

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    I was having a look through some boxes and remembered I had this beauty tucked carefully away!

    A completely intact Warhammer Fantasy 6th Edition starter box with everything still on sprues. Definitely goi to be holding onto this and might start painting the armies up when Warhammer The Old World drops over the next few years!

    Happy Hobbying!

    Dave

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  • Shimmering Abyss -Kickstarter now live

    Deep in the bluest depths of the sea is the Shimmering Abyss. Beneath the waves, the swirling waters rush together, keeping with them a hint of the sunlight above as they plunge into the endless fathoms of the deep,where the tide becomes crystallized droplets of ocean.

    https://www.kickstarter.com/projects/flamingflamingo/wild-earth-dice?ref=1r0iet

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  • Make Notes.

    This one may seem super obvious, but you can never take too many notes.

    Having a list of the NPCs that the characters have met and interacted with, not to mention their personality, defining traits, relationships with each other and the PCs, and so on, can help make your world feel more consistent. Do relationship webs if you need to. If done right, you can actively help your players begin to care about friendly NPCs, and feel whatever complex or simple feelings you’re trying to convey with your villains.

    Secondly, use notes to keep track of loose plot threads, not just for the main plot, but also side stories and the like. I myself am guilty of side stories forgotten about and falling by the wayside because of various things. Even if those threads never get followed up on, however, the fact that they were not touched has as much relevance as it would if they had been explored, so having notes on them can be a way to figure out how the world is influenced by what characters do or do not do.

    Your notes in the past can even help write the adventures of the future, as things that the players have done, or things that you’ve dropped in for flavor in the past might crop up again as new adventures, not to mention how escaped villains might return, or how legends from your setting might influence future writing.

    Even if you have a published adventure, you should have notes to help keep track of things, especially if you’re deviating from it in any way. Remember that published adventures, while useful, are not storybooks, but guidelines, and notes will help you remember what has, hasn’t, will, or won’t happen.

    More than anything else, notes help you keep organized and keep you from forgetting ideas you had for your campaign or the campaigns to come. Heck, notes can even be used by players to keep everything straight in their head, particularly if they have memory issues or a lot of things on their plate as it is.

    That just about does it for today, but we’ll continue with more tomorrow!

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  • Work in progress attempt at ace pride dice. I didn’t leave enough room for black at the top of most of them but they turned out very pretty still.

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    A #Pandemic, succede sempre così!


    #Attornoaltavolo c’è: Arianna ed Alessandro di #Boris

    https://www.facebook.com/AroundThe7able

    #around the table #board game#boardgame#essen#pandemic#boris#boardgames#tabletop #giochi da tavolo #tabletop gaming#boardgaming #attorno al tavolo #board game geek #board games#aroundthetable #board game meme
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  • Painting Aeronautica Imperialis Tau Tiger Shark Fighter Bomber Fresh Tip…

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  • Speaking and Listening

    As a GM, it’s your job to set the scene for your players, no matter what strange places you take them to. But it’s also your job to mediate the story that you’re trying to tell, as well as react and compensate for the influence your players have on the story. GM or not, roleplaying games are collaborative storytelling experiences.

    With that in mind, this week I’m going to give some general advice for Game Masters, Dungeon Masters, Storytellers, or even just as players in GM-less systems to help them start out and develop into Game Masters that people love to play with.

    With that in mind, let’s start with Speaking and Listening.

    When I talk about Speaking, I mean that in many ways. The first and foremost way I mean is speaking with authority at the table. You are, after all, the final arbitrator of the rules and dice rolls, as well as story beats. As such, while it doesn’t make you a bad GM to be unsure of something, your players will appreciate those moments when you sound like you know what you’re doing.

    Achieving this starts with knowledge. Read up on the system, keep clear notes of NPCs and plot hooks, and such so that even if you have to reference something, you can do so in a clear and concise manner. From there, follow up with confidence. Even if you forget a rule and have to ad-hoc something on the spot, be consistent and fair with your rulings and present them concisely, even if later on when you’ve had time to research and realize there was a better way of doing that and make it clear that you’ll be doing it that way from now on or not. Finally, Remember to keep your cool, even in the face of  rowdy or outright antagonistic players. You’re the guide for the players, after all.

    Another way that speaking is relevant is in the voices. Contrary to the various famous tabletop gaming streams out there, you do not have to be a professional voice actor to create an engaging character voice for PCs and NPCs alike. Heck, you don’t even have to use a voice at all if you don’t want to or aren’t comfortable doing so. However, it can add a lot to who you’re portraying by giving accents, tonal shifts, and the like to key NPCs. Experiment, and maybe plan out notecard talking points so that you can give organic speeches while covering what the character wants to say.

    On the other hand, there is also Listening. Some GMs forget this, but being the arbitrator doesn’t just mean you have free reign. It’s give and take. When you might be forgetting a relevant rule like what conditions are affecting whom, or when you need to reference something that a player happens to know offhand, or when a player tells you they’re not comfortable with how a scene is going for reasons beyond being caught up in feeling the tension with their character… those are all important times to listen instead of just talking.

    Listening to your players can also be useful in helping write the story. Sometimes during your offtime or even during the game, players will be very vocal about speculating what the answers to your campaign’s mysteries will be, or even what’s around the next corner. With that, you might decide that you like their ideas better, or have an idea what to avoid to subvert expectations. People often joke “Don’t give the GM ideas!” but full disclosure? We love it when you give us ideas, and not just because we hold the fate of your characters in our hands. That’s the beauty of collaborative storytelling.

    That about does it for today, but we’ve got a lot more tips to cover! I hope you enjoy this!

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  • hey everyone! I’m Sydney / Syd, 20-something years old and a brand new marvel (+ soon to be writing? 🙈) blog looking for some people to follow! please like/reblog if you post:

    • marvel / mcu / comics
    • fanfiction + edits
    • writeblr / studyblr / bookblr
    • pretty aesthetic pictures
    • gaming - video or tabletop
    • nature + animals

    thanks!!

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    Here’s some death guard terminators I painted for Kill Team. They’re from the “Lord Felthius and Cohort” box of easy-to-assemble models. I still haven’t put Lord Felthius together. I’m waiting for my plague marines to arrive so I can do a head swap- I really don’t like the head Lord Felthius comes with.

    This was my first time painting anything from Death Guard and served as a proof of concept for the corroded bronze/copper armour look I had imagined. My other two kill teams are dark angels and imperial guard, and both have green armour so I wanted to move away from the classic green death guard scheme.

    Interestingly, these 3 models add up nicely for a 125pt list for Kill Team Elites, so even though my plague marines haven’t arrived yet, I was still able to get these guys on the table for a game on the weekend.

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  • MICE & MYSTICS is one of our all-time fave board games, and we just got a big ol’ re-stock of it! What’s it all about?
    1-4 PLAYERS60-90 MINUTE PLAYTIMEAGES 7+
    In Mice and Mystics, players take on the roles of those still loyal to the king - but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra’s minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Colin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle’s former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra’s weakness and defeat her.

    Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to horde the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.

    Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come - assuming they can all squeak by…

    #THIRD EYE COMICS #THIRD EYE GAMES #THIRD EYE GAMES AND HOBBIES #TABLETOP#TABLETOP GAMES#BOARD GAMES#BOARD GAME#TABLETOP GAMING #MICE & MYSTICS
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  • hey! It’s been a while, hasn’t it? my book is coming out in less than a month, so for the last month I’m running a preorder campaign! 

    THE HOWLHOLLOW HOUSE is a 16- PAGE ttrpg for 2+ players where you and your friends explore an abandoned house. 

    Email beetlettrpg@gmail.com with your preorder receipt for BEETLE & THE HOLLOWBONES and I will send you a free PDF copy! 

    this is a game for kids & adults (with some scary situations, read through first for kids!). The house has 2 maps, 3 villains to vanquish, 3 secret diary pages to read, 4 evil monsters, 6 nightmares to escape, 8 character tokens and 1 long silly joke. i hope you’ll give it a try!

    #tabletop gaming#ttrpg#Dnd #Beetle and the Hollowbones #comics
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    Ok ragazzi ho trovato le bustine per andare alla #play. Le produce la controlex…



    #Attornoaltavolo c’è:

    https://www.facebook.com/AroundThe7able

    #days of wonder #around the table #board game#boardgame#boardgames#tabletop #giochi da tavolo #tabletop gaming#boardgaming #attorno al tavolo #board game geek #modena play#play
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  • king out Mew-Tants! a game about cats with superpowers, one of the games I backed from this year’s Zine Quest.

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    Purple base for a 4 part project. (Sorry for the dark picture I make the dice in my garage)

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  • animated version cause am lame 🙃

    #campfire#dnd#d&d #dungeons and dragons #dungeons and doodles #dungeons and drawings #roleplaying game#rpg#tabletop gaming#tabletop#table top#animated#animation
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  • A video from Burn the Tavern Down covers some suggestions on what can be used to reduce time spent doing things players usually wuld rather go FAST so you can focus on what most players enjoy best.

    Examples of topics covered:

    • Shopping
    • Searching
    • Know the rules around the key abilities of your specific character
    • Support new players
    • “DM Dancing” - i.e. being that guy who is never interested in or is actively working against moving the campaign forward
    • The zero session
    • Half-hour buffer time before game. Offers time for socialing, tech set-up and troubleshooting, late players, catch-up/recap, admin (update your sheet, review your inventory and last game’s notes,. etc)

    BTTD is a great resource for players, especially DMs, so I recommend checking it out and giving them a follow if you enjoy what you see.

    And hey, check out Tabletop Gaming Resources for more art, tips, and tools for your game!

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  • Have you scooped your copy of SHERIFF OF NOTTINGHAM 2nd Edition yet? IT’S AWESOME! Come and snag one – in stock now!

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    In un mondo di John, di Paul e George attorno al tavolo io sono #RingoStarr

    Uooh oooh…

    Chi è che seduto attorno al tavolo dal lato “sbagliato” non s'è mai sentito cosi??

    (P.s. scusate se al testo dei pinguinitatticinucleari ho aggiunto George Harrison, ma doveva essere citato!)


    #Attornoaltavolo c’è quello dal lato sbagliato del tavolo :’(

    https://www.facebook.com/AroundThe7able

    #boardgamegeeks

    #around the table #board game#boardgame#boardgames#tabletop #giochi da tavolo #tabletop gaming#boardgaming #attorno al tavolo #board game geek
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